IGN et NowGamer ont des interviews intéressantes de Ken Levine et Tim Gerritsen sur Bioshock Infinite. Levine parle notamment de la linéarité du jeu : durant la démo vue à la Gamescom, ça nous avait semblé beaucoup plus scripté et directif que les deux premiers Bioshock. Finalement, ça ne devrait pas être le cas :I think it'll be as directed as the previous BioShock. You know, this is a demo it's designed very specifically to show people a very similar experience each time. We are basically trying to distil the nature of the what the game is. There's so much to get across; I think it's the densest demo we've ever done and we're releasing the demo for it soon. Even when people start looking at the video, I think they're going to see layers within layers of stuff that they won't notice until the second, third or fourth time.
I think we tend to make these denser products in terms of the content, but we had to make the demo fairly directed so we could point people in the right dire
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