IGN et NowGamer ont des interviews intéressantes de Ken Levine et Tim Gerritsen sur Bioshock Infinite. Levine parle notamment de la linéarité du jeu : durant la démo vue à la Gamescom, ça nous avait semblé beaucoup plus scripté et directif que les deux premiers Bioshock. Finalement, ça ne devrait pas être le cas :

I think it’ll be as directed as the previous BioShock. You know, this is a demo – it’s designed very specifically to show people a very similar experience each time. We are basically trying to distil the nature of the what the game is. There’s so much to get across; I think it’s the densest demo we’ve ever done – and we’re releasing the demo for it soon. Even when people start looking at the video, I think they’re going to see layers within layers of stuff that they won’t notice until the second, third or fourth time.

I think we tend to make these denser products in terms of the content, but we had to make the demo fairly directed so we could point people in the right direction. But it’ll be very similar to previous BioShocks. Even with the skylines again – the transport system. That’s not a one-way transport system – its an actual transport system within the game; you can go back and forth from rail to rail. And during combat, you’re going back and forth and this way and that way—guys are shooting at you – and that’s going to be the subject of a future demo.

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