Stalker Clear Sky : un 2ème patch Russe déjà disponible
Dire que Stalker Clear Sky est bugué serait un euphémisme. En fait, le moteur du jeu est plutôt stable, mais plus vous avancez, plus les sauvegardes grossissent et plus elles risquent d'être corrompues à cause de bugs liés aux scripts. Pour ma part, j'ai du récupérer la sauvegarde d'un autre joueur afin de terminer la campagne...
Un deuxième patch est déjà disponible pour la version Russe et devrait être rapidement adapté à la version non-Russe. Malheureusement, il est probable que les sauvegardes ne soient pas compatibles. En attendant, si vous avez une sauvegarde corrompue, vous pouvez tenter ce patch officieux déniché par REALIZE sur nos blogs :Téléchargez ce fichier (54Ko).Décompressez-le dans le répertoire du jeu en écrasant tout.Priez, car ça ne fonctionne pas pour tout le monde...Comme je viens de terminer la campagne solo, je vous livre mes impressions à chaud en attendant un test complet : Clear Sky est clairement supérieur à Shadow of Chernobyl. Le début est moins pénible,
Lire toute la news sur Nofrag.com...
Un deuxième patch est déjà disponible pour la version Russe et devrait être rapidement adapté à la version non-Russe. Malheureusement, il est probable que les sauvegardes ne soient pas compatibles. En attendant, si vous avez une sauvegarde corrompue, vous pouvez tenter ce patch officieux déniché par REALIZE sur nos blogs :Téléchargez ce fichier (54Ko).Décompressez-le dans le répertoire du jeu en écrasant tout.Priez, car ça ne fonctionne pas pour tout le monde...Comme je viens de terminer la campagne solo, je vous livre mes impressions à chaud en attendant un test complet : Clear Sky est clairement supérieur à Shadow of Chernobyl. Le début est moins pénible,
Lire toute la news sur Nofrag.com...
Le changelog :
Changes:
* in HUD is added the strip of endurance.
* is added the possibility to move the cartridges between the container and the inventory by the dual flick of mouse.
* is added the auto-retention of game after entrance scene.
* are added objects into the secret places at the level of " [Bolota]".
* is added possibility the mechanics of " [Dolga]" to improve [ekzoskelet].
* is added possibility the mechanics of " [Svobody]" to improve " Ace -96/2".
* is increased a quantity of money in the merchant of the group of " [Bandity]".
* is substantially increased the chance of obtaining the tasks of " to return [predmet]" at the levels: " [Kordon]" , " [Agroprom]" , " Servicemen of [sklady]".
* is removed the immortality of machine gunner and sniper at the level of " Neglected [gospital]".
* during the ejection in player no longer is selected control, if it is located in the shelter.
* is lowered the stability of monsters to the grenades.
* are corrected prices of the cartridges and the armor.
Corrections:
* is corrected the error, connected with the large number of cartridges in the boxes of camps, which brought in to departure because of exceeding of a quantity of identifiers.
* is corrected the error, because of which spoiled the files of the preserved games after switching between them in the menu of load, which led to different random errors during the subsequent game.
* is corrected the error, because of which the merchant of the group of " [Bandity]" it selected money in player for the fulfillment of assignments of " To engage flea market together with [banditami]" , instead of giving of them.
* is corrected the error, because of which was absent basic task at the level of " [Limansk]" if to pass to it from the level of " Red [les]" before the completion of the task of " To help " Clean of [nebu]" to take [most]".
* is corrected the error, because of which incorrectly remained the situation during the task of " To help " Clean of [nebu]" to take [most]".
* is corrected the error, which led to the departure during the dialogue with the commander of the force of " [Svobody]" near the base of mercenaries.
* is corrected incorrect patrol way at the level of " Servicemen of [sklady]" , because of which occurred the departures.
* is corrected error in the dialogue of the leader of " [Svobody]" , that led to the departure if player, after bringing KPK of the killed force, prematurely shut the window of dialogue and again initiated dialogue.
* is corrected the error in the scene of robbery, which led to the departure.
* is corrected the error, because of which the mechanics of " [Svobody]" it did not take away KPK of its friend with the fulfillment of assignments.
* is corrected the error, because of which the task of " To have a talk with the wild Of [naprom]" was not carried out if [diggery] were already freed from the concentration camp.
* is corrected the error, because of which machine gun at the level of " [Kordon]" it continued to shoot, even if machine gunner was dead.
* is corrected the error, which led to the departure at the beginning of the level of " Dark [dolina]".
* is corrected error at the level of " Dark [dolina]" , that led to the departure if tunnel on the base of mercenaries it was prematurely exploded.
* are corrected several errors, which led to the random departures.
* are corrected some errors in the war of groups.
* is corrected the error, because of which the forces left key points.
* is corrected the error, which led to the departure with the attempt to load the last preserved game, if the there was not one preserved game.
* is corrected the error, which led to the departure with the attempt to twice reject weapon by the button of " To reject [oruzhie]" with the open inventory.
* is corrected the error, which led to the premature activation of the passages between the levels.
* is corrected the error, because of which the task of " To kill blind [psov]" it was not carried out, if [digger] itself killed all dogs.
* is corrected the error, because of which task for [prinesenie] of objects could be returned, even if objects it was less than it is necessary, which led to the departure.
* is corrected the error, which led to the departure with death of all members of force, which gave out secondary task.
* are corrected the frequent departures of server and client in the net game.
* is corrected the error, which led to the disappearance of improvements in the weapon, left at the significant distance.
* is corrected the error, which led to the fact that the inscription, which reports about the withdrawal of player from the firing area at the crows, did not disappear.
* * are corrected some errors, connected with the ejection, including leading to the departure.
Pas de trace du problème du crosshair qu'on ne peut pas enlever, peut-être dans le prochain patch...
Changes:
* in HUD is added the strip of endurance.
* is added the possibility to move the cartridges between the container and the inventory by the dual flick of mouse.
* is added the auto-retention of game after entrance scene.
* are added objects into the secret places at the level of " [Bolota]".
* is added possibility the mechanics of " [Dolga]" to improve [ekzoskelet].
* is added possibility the mechanics of " [Svobody]" to improve " Ace -96/2".
* is increased a quantity of money in the merchant of the group of " [Bandity]".
* is substantially increased the chance of obtaining the tasks of " to return [predmet]" at the levels: " [Kordon]" , " [Agroprom]" , " Servicemen of [sklady]".
* is removed the immortality of machine gunner and sniper at the level of " Neglected [gospital]".
* during the ejection in player no longer is selected control, if it is located in the shelter.
* is lowered the stability of monsters to the grenades.
* are corrected prices of the cartridges and the armor.
Corrections:
* is corrected the error, connected with the large number of cartridges in the boxes of camps, which brought in to departure because of exceeding of a quantity of identifiers.
* is corrected the error, because of which spoiled the files of the preserved games after switching between them in the menu of load, which led to different random errors during the subsequent game.
* is corrected the error, because of which the merchant of the group of " [Bandity]" it selected money in player for the fulfillment of assignments of " To engage flea market together with [banditami]" , instead of giving of them.
* is corrected the error, because of which was absent basic task at the level of " [Limansk]" if to pass to it from the level of " Red [les]" before the completion of the task of " To help " Clean of [nebu]" to take [most]".
* is corrected the error, because of which incorrectly remained the situation during the task of " To help " Clean of [nebu]" to take [most]".
* is corrected the error, which led to the departure during the dialogue with the commander of the force of " [Svobody]" near the base of mercenaries.
* is corrected incorrect patrol way at the level of " Servicemen of [sklady]" , because of which occurred the departures.
* is corrected error in the dialogue of the leader of " [Svobody]" , that led to the departure if player, after bringing KPK of the killed force, prematurely shut the window of dialogue and again initiated dialogue.
* is corrected the error in the scene of robbery, which led to the departure.
* is corrected the error, because of which the mechanics of " [Svobody]" it did not take away KPK of its friend with the fulfillment of assignments.
* is corrected the error, because of which the task of " To have a talk with the wild Of [naprom]" was not carried out if [diggery] were already freed from the concentration camp.
* is corrected the error, because of which machine gun at the level of " [Kordon]" it continued to shoot, even if machine gunner was dead.
* is corrected the error, which led to the departure at the beginning of the level of " Dark [dolina]".
* is corrected error at the level of " Dark [dolina]" , that led to the departure if tunnel on the base of mercenaries it was prematurely exploded.
* are corrected several errors, which led to the random departures.
* are corrected some errors in the war of groups.
* is corrected the error, because of which the forces left key points.
* is corrected the error, which led to the departure with the attempt to load the last preserved game, if the there was not one preserved game.
* is corrected the error, which led to the departure with the attempt to twice reject weapon by the button of " To reject [oruzhie]" with the open inventory.
* is corrected the error, which led to the premature activation of the passages between the levels.
* is corrected the error, because of which the task of " To kill blind [psov]" it was not carried out, if [digger] itself killed all dogs.
* is corrected the error, because of which task for [prinesenie] of objects could be returned, even if objects it was less than it is necessary, which led to the departure.
* is corrected the error, which led to the departure with death of all members of force, which gave out secondary task.
* are corrected the frequent departures of server and client in the net game.
* is corrected the error, which led to the disappearance of improvements in the weapon, left at the significant distance.
* is corrected the error, which led to the fact that the inscription, which reports about the withdrawal of player from the firing area at the crows, did not disappear.
* * are corrected some errors, connected with the ejection, including leading to the departure.
Pas de trace du problème du crosshair qu'on ne peut pas enlever, peut-être dans le prochain patch...
le troisième patch c'est pur dans 3 jours? haha.
On comprends mieux pourquoi ils ont même repoussé les versions steam et D2D. Ce jeu à pas l'air fini. Mais bon j'y ai pas joué.
A part ça passer gold ça veut plus rien dire de nos jours?
On comprends mieux pourquoi ils ont même repoussé les versions steam et D2D. Ce jeu à pas l'air fini. Mais bon j'y ai pas joué.
A part ça passer gold ça veut plus rien dire de nos jours?
dr. loser se soucie du bien être de ses fraggeur =)
Si le jeu n'est pas encore sorti sur Steam ça n'a rien à voir avec les patchs. Il y a eu un problème d'impression de serials aux USA, donc le jeu a été repoussé là-bas, et donc ça retarde la sortie sur Steam.
D'après le changelog (écrit à la pisse), ils auraient au moins réglé certaines causes de corruption des sauvegardes, non ?
* is corrected the error, connected with the large number of cartridges in the boxes of camps, which brought in to departure because of exceeding of a quantity of identifiers.
* is corrected the error, because of which spoiled the files of the preserved games after switching between them in the menu of load, which led to different random errors during the subsequent game.
Fracnhement en faisant que des vraies sauvegardes par le menu j'ai aucun plantage en plus de 15h de jeu. Je croise les doigts pour la suite, j'en suis à Agroprom.
Question à ceux qui y ont joué: y a encore une limite de temps pour les quêtes/missions secondaires ? Si oui, on peut la virer (tant qu'à faire en utilisant le même patch que pour Shadow of Chernobyl) ?
Aucune limite de temps pour les quêtes secondaires. Par contre pour la guerre des factions, certains objectifs se font capturer sans nous si on se dépêche pas, comme quoi les coéquipiers assurent tout seul, ça change d'un COD où ils ne sont là que pour le décor.
Ok; merci de la précision :)
Oui et non, puisqu'il est sorti en europe théoriquement la version steam européenne devrait être disponible. En réalité ils profitent de ces 9 jours supplémentaires pour débugger et améliorer le jeu. Enfin c'est comme ça que je le vois!XoBaR a dit :
Si le jeu n'est pas encore sorti sur Steam ça n'a rien à voir avec les patchs. Il y a eu un problème d'impression de serials aux USA, donc le jeu a été repoussé là-bas, et donc ça retarde la sortie sur Steam.
Et si c'est le cas tant mieux, non ?Tibotot a dit :
Oui et non, puisqu'il est sorti en europe théoriquement la version steam européenne devrait être disponible. En réalité ils profitent de ces 9 jours supplémentaires pour débugger et améliorer le jeu. Enfin c'est comme ça que je le vois!
Va voir les forums de steam t'auras la réponse :pG-UNIT a dit :Et si c'est le cas tant mieux, non ?Tibotot a dit :
Oui et non, puisqu'il est sorti en europe théoriquement la version steam européenne devrait être disponible. En réalité ils profitent de ces 9 jours supplémentaires pour débugger et améliorer le jeu. Enfin c'est comme ça que je le vois!
Aller un peu de démagogie:
Les gens (t)ont ont (s)assez!
Les joueurs européens sont toujours dernier à recevoir les jeux, et presque toujours à un prix bien supérieur, alors tu crois qu'ils sont content qu'à cause d'un pépin aux states ils peuvent pas jouer au jeu?
Pour une fois que les joueurs euro allaient avoir un "avantage"...