Overtime is never Over !
Posté : 15 août 2009, 12:20
VALVe corrige une foultitude de bugs causés par la dernière mise à jour de Team Fortress 2 :Correction du bug Overtime des cartes King of the Hell (vidéo ci-dessus). Pour faire plaisir aux joueurs, VALVe permet de concerver le bug en positionnant la variable serveur tf_overtime_nag à 1.Les stickies jumps ont été corrigées. Il est de nouveau impossible de faire des bonds de 100m.Le changelog complet : [--SUITE--]Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
Fixed Announcer overtime bug on KOTH servers using mp_timelimit
Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
Fixed tournament stopwatch not displaying the time in the HUD
Fixed a bug with cloak meter regen and drain rates
Fixed Spies not being able to go invis while re
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Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
Fixed Announcer overtime bug on KOTH servers using mp_timelimit
Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
Fixed tournament stopwatch not displaying the time in the HUD
Fixed a bug with cloak meter regen and drain rates
Fixed Spies not being able to go invis while re
Lire toute la news sur Nofrag.com...