Clear Sky 1.5.0.5 bientôt dispo
Posté : 22 sept. 2008, 11:40
Selon Worthplaying, le patch 1.5.0.5 (ah tu les aimes ces points, hein ?) pour S.T.A.L.K.E.R.: Clear Sky sortira la semaine prochaine. Et ils ont même un changelog partiel, rempli de correctifs contre les crash. * Corrected crash (smart_terrain.script: 227: attempt to index local 'obj' (a nil value))
* Corrected crash (smart_terrain.script: 1003: attempt to index field '?' (A nil value))
* Corrected crash (sim_combat.script: 950: attempt to index a nil value)
* Corrected crash (sim_board.script: 688: attempt to index local 'obj' (a nil value))
* Corrected crash (smart_terrain.script: 288: attempt to call method 'clear_smart_terrain' (a nil value))
* Corrected crash (bind_monster.script: 72: attempt to index field '?' (A nil value))
* Corrected crash (xr_effects.script: 1607: attempt to index field '?' (A nil value))
* Corrected crash (! [LUA] [ERROR] ERROR: There is no task with entity_id)
* Corrected crash (! [LUA] [ERROR] ERROR: error. Val
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* Corrected crash (smart_terrain.script: 1003: attempt to index field '?' (A nil value))
* Corrected crash (sim_combat.script: 950: attempt to index a nil value)
* Corrected crash (sim_board.script: 688: attempt to index local 'obj' (a nil value))
* Corrected crash (smart_terrain.script: 288: attempt to call method 'clear_smart_terrain' (a nil value))
* Corrected crash (bind_monster.script: 72: attempt to index field '?' (A nil value))
* Corrected crash (xr_effects.script: 1607: attempt to index field '?' (A nil value))
* Corrected crash (! [LUA] [ERROR] ERROR: There is no task with entity_id)
* Corrected crash (! [LUA] [ERROR] ERROR: error. Val
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