Killzone 2 : changelog du premier patch

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Message par nofrag » 09 mars 2009, 23:20

Guerrilla a mis en ligne le changelog du premier patch pour Killzone 2 (v1.20), celui sorti la semaine dernière. * Stability issue regarding randomly named games has been resolved.

* Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.

* Stability issue regarding the Saboteur’s disguise ability has been resolved.

* Stability issue regarding game creation with a blank name has been resolved.

* Stability issue with repeatedly entering/exiting game has been resolved.

* Ignore list functionality has been corrected.

* Unlocking of the “Front Runner” Medal has been fixed.

* Incorrectly awarding victory to clans who don’t show has been fixed.

* Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.

* Issue with not being able to defuse the Search and Destroy objective has been resolved.

* HUD issue when playing as a Medic

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Message par Jazz_Jackrabbit » 10 mars 2009, 20:22

Un pote y joue : il a débloqué le sniper, donc il est invisible (ou presque, sauf quand il bouge/tire) et il fait du one shoot. Ca lui rappelle l'AWP, en moins skillé.

Message par kibot » 10 mars 2009, 21:15

Aha, le général avec ses insignes "SS", genre evil badboy.

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Killzone 2 : changelog du premier patch