L'update pour Left 4 Dead sortira avant le 21 avril
Moi j'aime bien batailler un peu, mais je suis plus du genre à essayer de faire une partie "propre", rapide en essayant d'éviter les situations périlleuses. Bref je suis une lopette.
Je joue en Expert histoire de combattre un peu plus justement, sauver sa peau comme tu dis viny. Il en reste encore des joueurs qui sauvent leur vie plutôt que de faire du tourisme dans le jeu.
Un petit récap' en Roosbeef :
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1) Versus Mode
- The Survival Pack will open up Dead Air and Death Toll to versus play.
- Tweaks have been made to allow for more competitive play – survivor camping spots have been removed and new infected spawn areas have been added.
- In Death Toll, the woods around the town have been thickened to make them a darker, scarier, and ultimately deadlier place for survivors.
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2) Additional Updates
- A patch with a few minor matchmaking fixes will deploy shortly before the Survival Pack becomes available to download, some time this month or next.
- SDK will be released simultaneously with DLC, before April 21
- Valve will launch “matchmaking 2.0.” This will have more impact on Steam than 360, since Valve maintains the PC servers in-house and has mountains of data on rage quits to cull through.
- Chet was vague when pressed for details about the new matchmaking system, saying only that if you look at the game’s forums you can get a pretty good idea of what needs to be done. (I guess it's Looking 4 Four system).
- “We still play our games, and we want to keep them updated,” he stated. (Someone could argue about it )
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3) Achievements
- Microsoft’s official policy is that new Achievements can only be included with paid DLC. There will be no achievements for 360 players.
- Brighter side: It looks like we will probably have new achievements on PC!
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4) Critic's edition + DLC
- Valve announced a new Critic’s Choice Edition of Left 4 Dead, which will ship on April 21 and contain the full game and DLC on the disc.
- The downloadable Survival Pack will be released for download at some point before that, adding survival mode and the two new versus campaigns (Death Toll and Dead Air).
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5) Survival Mode
- Survival mode will be playable on 16 maps, 15 of which are culled from the existing campaigns’ crescendo moments and finales. The final survival map is the new original creation, “Lighthouse”.
5.1) Survival Mode Gameplay
- Survival mode goes straight for the jugular. It made for a quick jump-in-and-play experience.
- “It’s vital that survival time is based on skill level, and not just having a point where suddenly everyone goes off a cliff,” Chet explained.
- You get only one health pack each (but you can find Pills etc.), and ultimately there are no happy endings. You are going to die, and all that remains will be your best time posted to the global leaderboard. The entire team gets the same score, so there’s extra incentive to help each other out.
5.2) Survival Mode - Levels Design
- You start survival mode in a zombie-free map that’s been stocked with heaps of weapons, explosives and items.
- The horde won’t descend until you alert it. This gives you a chance to stock up on supplies, strew explosives around the place and strategize with your teammates.
- Minor modifications have been made to suit the flow of carnage in survival play. For example, in the No Mercy elevator crescendo, many of the rooms around the elevator doors are off-limits until the mob breaks through the walls to open them up.
- Like in versus maps, areas that are overly favorable to the survivors have been altered or removed, so teams won’t be able to rack up easy time by closet camping.
- Crossing certain time thresholds earns the team medals. The time needed to earn a medal will vary from map to map, but will be in the range of 4, 6 and 8 minutes for bronze, silver and gold respectively.
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Tu sors ça d'où ?
C'est issu d''un article de GamesRadar qui a été résumé sur les forums Steam:
http://forums.steampowered.com/forums/s ... p?t=817968
http://forums.steampowered.com/forums/s ... p?t=817968
Ca vient du Forum Officiel VALVe : Un résumé de l'article paru sur GamesRadardrloser a dit :
Tu sors ça d'où ?
AUtant pour moi, j'ai zappé les sources
Je ne vois pas où il parle du SDK par contre.
SDK will be released simultaneously with DLC, before April 21drloser a dit :
Je ne vois pas où il parle du SDK par contre.
Dans le petit deux.
Oui, mais moi je suis un grand journaliste : je remonte à la source et Gamesradar ne parle nulle part du SDK : http://www.gamesradar.com/pc/left-4-dea ... 5139282079
Ah, okay, au temps pour moi, j'en étais resté au premier message de Darkside, j'ai pas cliqué sur le lien.
Edit : Je viens de jeter un oeil sur l'article de gamesradar et effectivement il n'est fait référence nulle part du SDK. Seuls les mecs sur le forum de steam en parlent.
Edit : Je viens de jeter un oeil sur l'article de gamesradar et effectivement il n'est fait référence nulle part du SDK. Seuls les mecs sur le forum de steam en parlent.