«We dont feature players giving orders to each other, because we find that in real online games, players dont tend to listen to each other! However, players generally will listen to a central voice of authority, if that voice comes from the game. So everyone on the team take orders from the central AI Commander, whos always evaluating the situation on the battlefield.» Richard Ham parle de Splash Damage dans GameInformer.
Lire toute la news sur Nofrag.com...
Brink : interview de Richard Ham
Richard Ham, c'est pas du jambon...