Killing Floor : un patch pour rééquilibrer le gameplay
Posté : 03 juil. 2009, 14:05
Le nouveau patch pour Killing Floor corrige quelques bugs et modifie de nombreux aspects du gameplay, rendant ainsi le FleshPound un peu plus méchant, ajoutant une attaque secondaire à toutes les armes de corps à corps et rééquilibrant la plupart des perks. Extrait du changelog :All melee weapons now have an alt-fire, which is a "power strike".Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds.Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it.[...]Decreased Shotgun Penetration power of the Support PerkIncreased Ammo Capacity of Bullpup for Commando PerkIncreased the Reload speed bonus of the Commando PerkDecreased the Stalker Kills requirement of the Commando PerkDecreased Lev
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