The Darkness 2 sera un couloir
Posté : 09 févr. 2011, 16:55
Games.tm a les toutes premières infos sur le gameplay de The Darkness 2 : Digital Extremes is carving its own path with the sequel, removing some of the backtracking subway elements of the original and overhauling the graphics engine with a cel-shaded look that retains the bloody and violent tone of the Top Cow comics.
In an exclusive interview with games, The Darkness IIs lead designer Tom Galt explained Digital Extremes approach to development, in comparison to Starbreezes efforts. What Starbreeze did well, in a nutshell, were characters and story, he says. Its one of the only games I played where I actually felt an emotional connection. The Jenny death scene was incredible. I think in The Darkness theres a lot of exploration and walking through New York City, and we felt like, Well thats cool, but we decided to take our game in a different direction and focus more on the action and the story.
Si vous ne comprenez pas l'anglais, voici la même chose en français : "On
Lire toute la news sur Nofrag.com...
In an exclusive interview with games, The Darkness IIs lead designer Tom Galt explained Digital Extremes approach to development, in comparison to Starbreezes efforts. What Starbreeze did well, in a nutshell, were characters and story, he says. Its one of the only games I played where I actually felt an emotional connection. The Jenny death scene was incredible. I think in The Darkness theres a lot of exploration and walking through New York City, and we felt like, Well thats cool, but we decided to take our game in a different direction and focus more on the action and the story.
Si vous ne comprenez pas l'anglais, voici la même chose en français : "On
Lire toute la news sur Nofrag.com...