Et ça n’arrête plus : cette fois, JFK nous a envoyé un gros zip contenant la liste de tous les niveaux de Duke Nukem Forever, leurs spécificités, leur contenu… bref, les documents de design pour les niveaux de DNF. Le fichier étant un tableur Excel, j’ai tout découpé en petites images. Le fichier indique également le pourcentage de complétion des niveaux, mais ce chiffre est dépassé : le tableur date en effet de la fin juillet 2008.

Attention, en lisant ces images, vous vous spoilerez un jeu qui ne sortira jamais. Et vous irez en prison.

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Le zip contient également des fichiers détaillant l’intégralité du niveau 10 (dans le désert) et du combat contre le boss du niveau 12b, ainsi que des détails sur un niveau non présent dans le tableau : Incubator Ship Invasion. Attention, c’est très long. [–SUITE–]

Death Valley Monster Truck Race

Filename : Map10.dnf
Size : Large
Setting : High Noon Hot

Level Summary
Description
Responding to orders Duke heads to Hoover Dam in an EDF Drop Ship to investigate a wormhole in the sky which is believed to be a portal from the Alien world. The Dam top is overrun with Alien forces so Duke is dropped off nearby and must drive his monster truck with a mounted missile launcher to make his way to the to the Dam.

Game Play Elements
Enemies
Attack ships: Chase Duke, destroy the environment can be shot down with several missile hits
Alien Drop ships: Deliver alien troops can be shot down with several missile hits
Recon Bikes: Chase Duke can be run over with the truck or shot with missiles
Pigcops: Can be run over with the truck or shot with missiles
Assault Troopers: Can be run over with the truck or shot with missiles
Assault Commanders: Destroy the environment. Can be shot down with several missile hits
Giant Battle lord: Rises from lake mead at the Dam top can only be destroyed using Nukes
Pigcops in vehicles: Ramming into the player and firing weapons

Destructible Items
Small old wooden buildings: Out houses, tool sheds, cabins, mining sheds, old general stores etc. Can be smashed with truck or shot down with 1 missile hit
Wooden Fences: Can be smashed with truck or shot down with 1 missile hit
Wooden Road Blocks: Can be smashed with truck or shot down with 1 missile hit
Wooden Pillars: Legs/Supports from bridges, railroad bridges, water towers, guard towers and piers. Break from running over them or 1 missile hit
Signs: Billboards, road signs etc can be smashed with truck or shot down with 1 missile hit
Jersey Barriers: Temporary highway dividers can be smashed with truck or shot with 1 missile
Cactus, Joshua Trees: Can be smashed with truck or shot down with 1 missile hit

Puzzles and Stops
Gas Cans: Run out of gas and solve navigation and physics puzzles locating gas cans
Bridge: Locate and learn about gas cans acquiring a gas can in a small bridge guard building jumping through the skylight
Mining Camp: Remove weight from an ore cart to push it up a hill. Use track switches to route the cart to the correct track and push it through a destructible barrier acquiring a gas can. Perhaps the player has to mount it and ride it over a broken track death pit. Another idea is to remove weight from a lift to solve a counterweight puzzle acquiring a gas can using David’s old map07b counterweight puzzle
Monster Truck Rally: Strength tap open a garage door and break shelving boards to acquire a gas can
Wooden Pillars: Destroy legs from bridges, water towers and piers creating ramps

Explosive Items
Vehicles: All vehicles cars, sedans, vans, trucks and buses explode but the bodies remain
Red and yellow Barrels: Existing Red and yellow explosive barrels
Propane Tanks: Existing red propane tanks
Industrial Gas Tanks: Elevated industrial gas tanks used in farms and rural areas
Gas Trucks: Explode completely clearing the path for really large explosion events

Moveable Items
Cars: compacts and sedans can be pushed out of the way or go flying when struck with enough force. Have the same properties as exploding cars. Will blow up with 1 missile hit
Small Boulders: Can be pushed or hit out of the way or go flying when hit with a missile

Barriers
Cliffside Drop offs: The natural gorges will kill the player if he drives or jumps off
Steep Rock walls: Steep high rock wall inclines of 60 degrees or greater
Metal Fences: Metal reinforced fences cannot be moved or destroyed
Metal Buildings: Metal reinforced buildings cannot be moved or destroyed
Highway concrete dividers: Permanent highway dividers cannot be moved or destroyed
Highway Metal Railings: Permanent highway railings cannot be moved or destroyed
Large Vehicles: Vans, semi trucks and buses cannot be moved but explode the bodies remain

Walk Through
Intro Drop off
Arrive at Hoover Dam and Drive the Monster Truck with a mounted missile launcher out of the EDF Drop Ship
Explore while learning to Drive
Bash through and crush a variety of enemies, vehicles and obstacles on a highway traffic jam gauntlet while avoiding civilians

Bridge Stop
Run out of gas at bridge locate nearby gas can to progress
Preview wormhole with Attack Ships coming out of it
Drive across collapsing bridge as Alien Attack Ships destroy it

Canyon Gauntlet 1
Smash through, run over and shoot down a variety of enemies and wooden obstacles on and off road while being pursued by Attack Ships
Shoot down Alien Attack Ships with Truck turret
Use the turret to Blow up an exit barrier to progress

Mining Camp Stop
Run out of Gas at an abandoned mining camp
Explore mining camp on foot solving a navigation/physics puzzle to acquire a Gas can
Fight through an ambush to get back to truck
Break wooden leg supports on a bridge creating a ramp to progress

Ghost Town Gauntlet 2
Smash through, run over and shoot down a variety of enemies and wooden obstacles on and off road while driving through a ghost town
Have an old west shootout with a pistol wielding Pigcop
Use the turret to Blow up an exit barrier to progress

Monster Truck Rally Stop
Run out of Gas at an a desert Monster Truck speedway
Find gas can in garage solving navigation puzzle
Return to truck with Gas can as Assault Commander turns other drivers into Pigcops
Race against Pigcops that attempt to run over and shoot the player on a Monster Truck Track
Jump into the final arena and win a demolition derby against Pigcop drivers
NPC opens exit gate

Cliffside Gauntlet 3
Drive across a treacherous Cliffside canyon road as Alien Attack Ships attack causing avalanches and destroying bridges in your path
Make one last big jump landing in Lake Mead dismounting from Truck

Arrival at the Dam
Swim to an intake tower finding an access ladder
Reaching the Dam top a Giant Battlelord bursts out from Lake Mead
Use 3 Nukes to destroy the Battlelord who collapses on an intake tower
Rappel down the face of the Dam and smash through a vent to exit.

12b Underwater Leech Boss Battle

***First Sight Remarks***
“You’re not going to worm your way out of this one”
“The early bird kills the worm”
“That’s one huge one eyed wonder worm”
“I love gummy worms”
“This whole thing has turned out to be one giant can of worms”

***Leech Attack Types***
-Lunge Bite Attack (Primary Attack 1)
The Leech coils up hisses and lunges biting the player knocking them back and damaging the player approx 25 hits points. This can also be fatal if the player is knocked back to far and drowns attempting to get back to an air bubble stream

-Electrical Discharge Attack (Primary Attack 2)
The Leech tips its head back, charges up and projects out of its mouth a sustained cone shaped electrical discharge damaging the player approx 10 hits points a second and slowing the players movement down. This attack also leaves behind a large radial damage zone in the area it hit for approx 5 seconds. This damage zone can also slow the players movement down and prevent the player from using both air bubble streams and infinite ammo crates within its proximity.

-Whirlpool Suction Attack (Special Attack after damaging the Leech a TBD amount)
The angry Leech roars, rears its head back, opens its mouth and creates a suction whirlpool volume the player can swim against but cannot swim out of to draw the victim into its mouth to bite them. Anything within the volume of the whirlpools suction including the player, debris, barrels, pipe bombs, and fired rockets will be sucked into the Leeches mouth. If the player is sucked into the Leeches mouth the Leech bites down on the player hard and is thrown out like a chew toy out in the water further than the Lunge Bite attack. The player may die from the attack or drown trying to get back to an air bubble pipe after being tossed. Note this attack only occurs when the Leech is angry after the player has damaged a TBD amount and survived its other attacks

***Leech Battle ***
-The final Bomb site is guarded by the Leech who will attack the player and prevent them from planting the bomb until the Leech is dead. This will require the bomb planting be turned into a strength tap event. The Leeches body is coming out of or wrapped around the Penstock Pipe blocking the exit. For the entire battle the Leeches rear Head Quills are retracted so that only a small tip of them are visible with the exception of the flair up extension of the quills for awareness, pre-attacks and the final stunned state animations.

-Skirting a 180 degree semi circle around the Leech is the players life line the pipe with a series of air bubble streams. Strategically located in between the air bubble stream pipe are infinite ammo crates with RPG and Pipe bomb ammo.

In front of each air bubble stream are large concrete pillars that the player can use for cover. However during the battle the pillars will break apart from the Leeches Lunge Bite Attacks if the player stays on one air bubble stream too long. 2 of the 5 air bubbles streams can get covered up in debris or destroyed from the pillar destruction ramping up the battle as the sequence progresses 

-If the player survives the Lunge Bite and Electrical Discharge Attacks and damages the Leech a TBD amount the Leech will become angry and go into its Whirlpool Suction Attack giving the player a brief opportunity to throw a pipe bomb or shoot a rocket into the Whirlpool Suction Volume or Leeches open mouth which stuns the Leech for a brief moment.

-Each time the Leech is stunned it collapses to the dam floor and it main top Head Quills extend out and glow allowing the player a brief opportunity to hit use key to enter a strength tap mini-game. If the player is successful in the mini-game he pulls out one of the main Head Quills from its root damaging the Leech who flails in pain and returns to its Lunge and Chemical Discharge Attacks. If the player is unsuccessful in the mini-game he is damaged the same as a Lunge Bite attack and thrown clear from the Leech who returns to its Lunge and Electrical Discharge Attacks.

***Finishing Humiliation Moves***
This can go 2 ways either we plunge a pipe bomb into the Leeches ass which is constantly moving until the 3rd stunned state in which it collapses to the dam floor and glows or we pull out a 3rd quill and ram it through the Leeches eye. Upon successfully performing the finishing humiliation move the Leech flails in pain damaging the Penstock pipe and creating an exit hole before dying. The player can then safely access the last bomb target and exit the newly open Penstock Pipe hole.

***Death Remarks***
“How would you like a C-4 enema?”
“How would you like a C-4 suppository?”
“This will help your constipation”
“Blow it out your ass”
“Bottoms up asshole”
“Turn your head and cough”
“Gluteus explodeus”
“Right in the Keister”
“I aint blowing smoke up your ass”
“This is about to impact you colon”
“Montezuma’s revenge”
“Colon-ize this motherfucker”
“I’m going to stick this where the sun don’t shine”
“Always be finishing”

-Quill through the eyeball
“Here’s looking at you kid”
“Watch out for that you might poke your eye out”
“Always keep an eye out for the Duke”
“Beauty is in the eye of the beholder”
“I guess you’re not the one eyed wonder worm after all”
“The early bird kills the worm”
“This wasn’t such a giant can of worms after all”
“Looking good”

***Leech Battle Idea 2***
This battle is the same except the Leech’s primary 2 attacks are the Electrical Discharge Attack and the Whirlpool Suction Attack and the special attack is the Lunge Bite Attack. If the player survives the Leeches primary attacks and damages the Leech a TBD amount the Leech will become angry and go into its Lunge Bite Attack. Here the player must use himself as bait to trick the Leech into lunging into one of the concrete pillars slamming its head and stunning itself. The end of this battle is the same.

Incubator Ship Invasion

Filename : ISI01
Size : Medium
Setting : Middle of the Night

Level Summary
Description

The Aliens have hatched a plan setting up a Huge Incubator Ship in a Las Vegas Casino Courtyard almost completely covering a large swimming pool. Within the Incubator Ship the Aliens are growing thousands of Embryo Octobrains. In just a few hours the Aliens plan to release the Octobrains into the Cities sewer system. Duke’s Objective is to get inside the heavily guarded Incubator Ship and to destroy 2 crystal nucleus cores which power the Incubator systems.

This mission features a variation of the Shrink mechanic called a “Sentry Shrink Turret”. The Sentry Shrink Turret will shrink Duke for approx 45 seconds also represented by an on screen display. After the time expires Duke will return to his normal size. Note: If Duke returns to his normal size within a confined space he dies and restarts the mission from a designer specified checkpoint.

Game Play begins at the rear Hotel foyer a new objective appears “Find a way inside the Incubator Ship”. Entering the rear Courtyard Duke is quickly met by hostile aliens. With a few blasts from the Devastator Duke clears the Aliens and begins to look for one of two possible ways into the ship.

The first way in Duke must swim under the ship and locate an interactive intake vent that he must first successfully rip off its hinges and then return to the surface for air before swimming back through. Note: The Pool water is infested with Octobrains.

The second way in Duke spots a submerged entry bridge that connects to the main entrance. With a closer look Duke notices a huge deflated dinosaur floatie is tangled up under the submerged access bridge. Duke must find the 2 Floatie valves and while under water blow up the Dinosaur Floatie which raises the bridge to the surface allowing access inside the ship. Both ways into the ship lead to the Entryway.

Entering the ship a new objective appears “Find and Destroy the 1st Crystal Nucleus Core” Following the 1st Corridor out of the Entryway Duke surprises a battalion of Aliens. Clearing the Aliens Duke runs into an impassable Force Field. Above the Force field is a Sentry Shrink Turret that tracks Dukes movements firing at 3 second intervals. If Duke is hit by the Turret he will be shrunk for approx 45 seconds. Near the Force Field on the wall is a very small vent cover. Duke can interact with the vent whether he is shrunken or normal size but is only strong enough to rip the vent cover off when he is normal size, and can only enter the vent while he is shrunk. To solve this puzzle Duke must evade the Turret and get to the vent cover while normal size and rip off the cover. He must then let the Turret shrink him and enter the small vent. Now in less than 45 seconds Duke must follow the small vent to the end finding an interactive wiring hub. Duke must rip out the wiring hub disabling the Force Field.

Past the Force Field Duke follows the 2nd winding Corridor around encountering more alien resistance en route to the 1st Incubator Room. Entering the 1st Incubator Room Duke is met by hostile Aliens scattered on is multi-tier catwalks around the perimeter. The deep lower floor is lined with egg-like growing embryo Octobrains. Clearing the enemies Duke makes his way around the network of catwalks finally reaching the fortified Crystal Nucleus Core. Studying the area Duke sees a small exhaust vent below the impervious glass shield protecting the Core. Utilizing a nearby Sentry Shrink Turret Duke allows himself to get shrunk. Hurrying into the exhaust vent Duke avoids intermittent steam bursts before finding the Crystal Nucleus Core. Planting a pipe bomb on the core Duke quickly exits the vent before destroying the Crystal Nucleus Core. The resulting explosion opens a large hole in the center Core housing allowing Duke access to the far side catwalk. Following the catwalk around Duke exits the 1st Incubator Room into a 3rd Corridor which leads to a large open Arena.

Entering the Arena a new objective appears “Defeat the 30 foot Alien”. Duke begins on a 2nd tier balcony that skirts the perimeter of the room. On the far side of the balcony is a huge mounted Cannon. There are 2 small side rooms off the balcony. Large havok energy cells are strategically scattered across the arena and side rooms. The exit to the Arena is a locked set of doors on the main Arena floor and to make matters worse there is a Huge 30 foot tall Alien guarding the exit. The Huge Alien will throw things at Duke, swipe at Duke and attempts to smash Duke. The Alien is impervious to all of Dukes weapons. To beat the Huge Alien Duke will need to use the havok energy cells which Duke can load into the Cannon one at a time and fire the Cannon at the Huge Alien. Hitting the Alien with the Cannon causes the Alien to temporarily Shrink to a man size for approx 20 seconds. While in a Shrunk state the Alien can take damage. Duke must find more energy cells and repeat this process until the Alien is defeated. The first 2 Energy Cells are easy to get but the rest are cleverly distributed in the Arena and the side room requiring Dukes ingenuity to solve havoc puzzles, destroy walls, use a jetpack or even trick the Alien into helping him to acquire them. Note: If Duke sets an Energy Cell down the Alien may pick it up and throw it or if the Alien strikes Duke while he carries an energy cell it will get knocked out of Dukes hands.

After defeating the Huge Alien a new objective appears “Find and Destroy the 2nd Crystal Nucleus Core”. Duke makes his way down to the main Arena floor destroying a keyless entry pad to open the Arena Exit doors. Following a 4th Corridor around Duke clears out a battalion of aliens before entering the 2nd Incubator Room. After clearing all hostile Aliens Duke notices the room is architecturally similar to the 1st Incubator room but larger. Following the network of catwalks around Duke comes to a large gap between 2 catwalks. The gap is too far for Duke to jump across. Underneath the Gap is a large vat with bubbling alien fluid in it. Occasionally a bubble will float up past the gap before bursting. To solve this puzzle Duke must first utilize a nearby Sentry Shrink Turret allowing himself to get shrunk. Then with careful timing Duke must jump onto a floating bubble and in a platform like section use several bubbles to reach the other side. Following the catwalk on the other side Duke reaches the 2nd Crystal Nucleus Core. Studying this Core Duke notices not one but three tiny exhaust vents at the bottom. With further study Duke finds a nearby interactive metal cover that he rips off its hinges. Under the cover is a Core Schematic that Duke can use to determine which of the three exhaust vents is the shortest and least treacherous. With his newly gained knowledge Duke utilizes a nearby Sentry Shrink Turret to shrink himself. He then quickly enters the shortest exhaust vent avoiding intermittent steam bursts before finding the 2nd Crystal Nucleus Core. Planting a pipe bomb on the core Duke quickly exits the exhaust vent before destroying the 2nd Crystal Nucleus Core. The resulting explosion shakes the ship and creates a large hole in the bottom of the 2nd Incubator Room and in the bottom of the Swimming Pool opening directly into the sewer. Duke watches in horror as thousands of Newborn Octobrains awaken and slither away escaping into the sewer. Next Mission: Sewer Sushi

Game Play Summary
Find one of two possible ways inside the Incubator Ship
Clear Alien Hostiles in Courtyard and Swimming Pool
Tear off underwater hatch CI getting into ship
Blow up Dinosaur Havok Floatie raising the submerged entry bridge
Gun Combat
CI (Contextual Interaction)
Havok puzzles

Get past the Force Field
Clear Alien Hostiles in Entryway and the 1st Corridor
Tear off small vent cover (must be normal sized)
Enter vent and tear out wiring CI (required time limit must be shrunk)
Gun Combat
CI (Contextual Interaction)
Timed Shrink Game Play

Destroy the 1st Crystal Nucleus Core
Clear Alien Hostiles in 2nd Corridor and 1st Incubator room.
Enter vent and plant a pipe bomb on the 1st core (required time limit must be shrunk)
Gun Combat
Timed Shrink Game Play
Avoid hazardous intermittent steam

Defeat the impervious 30 foot Alien
Clear Alien Hostiles in 3rd Corridor en route to the Arena
Avoid 30 foot Alien who attempts to swipe, smash and throw things
Collect Energy Cells to power up the Shrink Cannon
Solve Havok puzzles to collect more Energy Cells
Solve destruction puzzles to collect more Energy Cells
Trick Alien into destroying environment to collect more Energy Cells
Use Jet pack to collect more Energy Cells
Shrink Alien with Cannon allowing 20 seconds to damage him
Gun Combat
CI (Contextual Interaction)
Havok puzzles

Destroy the 2nd Crystal Nucleus Core
Destroy keyless entry pad CI gaining access to 4th Corridor
Clear Alien Hostiles in 4th Corridor and 2nd Incubator room
Ride on liquid bubbles over an alien liquid vat (must be shrunk)
Rip off metal cover CI discovering Core schematic and shortest route
Enter vent and plant a pipe bomb on the 1st core (required time limit must be shrunk)
IGC shows core exploding and newborn Octobrains escape into the sewer
Gun Combat
Shrunk Platformer section
CI (Contextual Interaction)
Timed Shrink Game Play
Avoid hazardous intermittent steam

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