Vu chez Factornews : Doom3Maps.de a encore 3 nouveaux scans de Doom 3.

mini 2003 11 30 gs preview b9mini 2003 11 30 gs preview b10mini 2003 11 30 gs preview b11

Kasiorn nous signale aussi une reproduction du texte (traduite par Zork) d’une preview du jeu dans le numéro de décembre de CGW. Quelques précisions de gameplay :

Besoin d’air

A stray shot at a window suddenly breaches the base’s atmosphere. Oxygen is getting sucked out to the Martian surface. You’ll die from suffocation if you’re not careful, but the developers, unfortunately, had to kill the visual effect of getting sucked out along with the air. « The calculations for physics of shattering glass are bad enough, but trying to factor in [getting sucked out a window] is just too much, » says Willits

Le recul des armes

Whether you get slashed by a zombie or take a shotgun blast to the grill, your ?head? snaps away, making it tough to focus and aim properly for a few seconds. And, thanks to the per-poly hit detection, the strength of that shot and the subsequent blow varies. Some bits hit your armor, but the strays that actually connect with flesh are going to do more damage?and every projectile is precisely calculated with the physics engine, whether you?re taking potshots or just knocking out the glass from a window.

L’article contient également des détails sur l’histoire et les différents monstres.

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