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Battlefield 1942 » BattleField 1942 c'est un peu le Tribes version 2nd guerre mondiale. Le jeu posséde une campagne solo sans intérêt car il s'agit avant tout d'un FPS multip(...)
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Sam. 27 janvier
Eve of Destruction passe la soixantaineVen. 22 juillet
BF1942 Mac patchéLun. 02 mai
Le directeur artistique de BF:Vietnam publie son livreSam. 30 avril
Quatre cartes pour BF1942 (Mac Os X)Dim. 06 mars
Forgotten Hope 0.67
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Acheter
Battlefield 1942 sur AmazonNeuf : 6,98 €
Occasion : 4,25 €
Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Vendredi 19 mars 2004 à 23 h 48, par Netsabes
Patch
Battlecraft 2.1 pour BF1942
Alors que Battlefield Vietnam vient de sortir, Electronic Arts et DICE
sortent
enfin une nouvelle version de Battlecraft, l'éditeur de maps pour
Battlefield 1942. Estampillée 2.1, elle rajoute le support des
dernières maps officielles et plein de nouvelles fonctions.
Pour le téléchargement, c'est au choix chez Electronic Arts, notre FTP ou chez 3D Gamers.ChangeLog :
Pour le téléchargement, c'est au choix chez Electronic Arts, notre FTP ou chez 3D Gamers.ChangeLog :
- Added Invasion of the Philippines support
- Added Liberation of Caen support
- Improved in-game map water generation. Can now specify water color to use by way of the water properties dialog
- Changed water height change to flag map changed for save
- Improved Camera On Terrain movement
- Startup now auto loads the bf1942 mod cfg if it exists
- Improved camera movement code
- Optimized Snap Objects To Ground code
- Added fog rendering and option in Editor Options dialog
- Added registry support for chosen texture set
- Added support for teamOnVehicle for object spawns to create spawnpoint vehicles
- Fixed some problems with Merging Light Maps
- Changed grassy green detail texture in default texture set to a grayscale Omaha texture
- Changed the maplist.con writing on "Test This Level" to work with BF1942 1.6
- Fix registry keys from not reading sometimes
- Added "(None)" to object spawns for only creating spawns for certain teams
- Added random Vegetation placement tool
- Made red strike-out on mini map generator darker
- Fixed bug with deleting objects not giving back objects used count
- Added option to render/not render water in BC for easier terrain editing under water
- Added Progress Bar to status bar for generation functions
- Changed Add File To Archive to be multi select
- Added support for onlyTakableByTeam on control points
- Added check to block numbers in level file names. This will prevent many user errors
- Added better cursor-over selection on object spawns
- Changed CON File Editor to Archive File Editor and added command to remove files from the level archive
- Added ability to edit many selected objects by hitting the ENTER key
- Added new Function menu to application menu and sorted out commands
- Added function command to set the spawn camera position instead of setting it every time you save
- Added dialog to In-Game map generator
- Added ability to customize In-Game map icons
- Added validation of game.addModPath in the BF1942 init.con file for shadow generation to work on MODs
- Changed selection of Static objects and Object spawns to be from any category specified in the .lst
- Added code to change modPath on new CFG creation
- Added code to copy the palette file over to the shadowwork directory during merge
- Added an effects category to the .lst file
- Added option in Functions menu to revert terrain shadows from surface maps

