Avec quelques semaines de retard sur la version américaine, Atari sort aujourd’hui le premier patch pour la version européenne (et donc française) de Dead Man’s Hand, l’ego-shooter bourrin et sympa d’Human Head Studios.
Le patch rajoute 6 maps pour le mode multijoueur, et corrige au passage quelques bugs. Pour le téléchargement, ça peut se faire chez nous ou chez 3D Gamers.[–SUITE–]Le ChangeLog :
- New Functionality:
- 6 new maps for Deathmatch/Bounty/TeamDeathmatch:
- Sawdust, a fast-paced map set in the Lenard Twins’ lumber mill
- .Backlot, set on various set stages on a Dead Man’s Hand movie set, where there are facades of building facades.
- OnTheTable, an oversized (literally) barroom brawl where players hide behind shot glasses and scurry along pool cues.
- Silverado, a smaller, tight level set deep in an abandoned mine.
- Prison, a larger level set in the Generalissimo’s prison compound, which he uses for storing dissidents.
- Hacienda, a larger level in a moonlit Mexican town, ripe ground for roof-to-roof sniping action.
- Issues Fixed:
- Fixed stuck spots in DM-/TD-/BO-Mine.
- Level-side fix for Posse waves in PO-RuinValley, PO-Church, PO-Sandstorm to prevent the flow of enemies from breaking.
- Singleplay – GhostTown and Mine mission 1 stuck spot fixed each.
- Misc. visual improvements on original maps.
- Fixed wrong hint messages in Prison and Rivercity (US only)
- Xbicons has textures removed (legal)
- Removed new bounty message for newly joined players
- No longer show bounty message if no playername is given