EA Games annonce la disponibilité prochaine du patch 1.45 pour Battlefield 1942, qui est déjà utilisé dans la démo d’Arsenal Secret (Secret Weapons of WWII en VO).

Jusque là, tout va bien, sauf qu’il y a un petit problème pour les auteurs de mods : ceux qui ne l’ont pas encore fait devront faire quelques modifications à leur fichier init.con, et ce pour chaque map. Ça promet un beau bordel.[–SUITE–]

1.45 ALERT: Mod-makers take note

1.45 patch will be available soon. If you’ve played the Secret Weapons demo, you’re already aware of some of the fixes that have been implemented.

One fix has implications for mod-makers. If you have not already done the following, you will need to update your mod in order to make it work with 1.45 and subsequent patches. In order to work, you must modify the following line:

game.setmapid "bf1942"

…where bf1942 is changed to reflect your mod name. This line is found in the init.con file found in the menu folder for each map included with your mod.

Example

The path in an unpacked level is:

...ModsBF1942ArchivesBF1942Levelsbf1942levelsBattle_of_BritainMenuinit.con.

We have attempted to minimize all impacts that patches have on the mod community, and any that do occur are unavoidable in order to deliver a better gaming experience. We hope by providing this information before the patch is released, you can update your mods accordingly. We apologize for any inconvenience this might cause.

EAComMike and the rest of the Battlefield 1942 team!

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