- A propos
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Halo: Combat Evolved » La partie solo du jeu est quasiment inchangée par rapport à la version XBox.
Côté multiplayer, en plus des maps de la version XBox, il y a de vastes car(...)
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Ven. 03 octobre
Projet de film Halo : interviewMer. 03 septembre
Un concept art pour un projet de film sur HaloJeu. 07 août
Plus besoin du CD de Halo (PC)Ven. 01 août
Patch pour le serveurs dédiés de Halo (PC)Lun. 07 juillet
Patch pour Halo sur PC
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Acheter
Halo: Combat Evolved sur AmazonNeuf : 11,64 €
Occasion : 10,50 €
Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Mardi 20 janvier 2004 à 11 h 46, par Netsabes
En vrac
Halo : le patch 1.03 pour Mac
The 1.03 update brings the Macintosh version of Halo into sync with the Window PC version (PC version 1.031 Build 606) and adds an extensive list of new features, including:
Finally, although previous versions of Halo did not require you to have the Halo CD inserted to play the game, illegal online downloading of Halo has forced MacSoft now to require the Halo for Macintosh CD be inserted to play the game in version 1.03 and all future versions.
- Mac Halo is now compatible with PC Halo multiplayer games for version 1.02 and 1.03.
- A new "NV Shaders" rasterizer path has been added for players with nVidia GeForce 3 Ti, GeForce 4 Ti, or GeForce 5200 fx video hardware and Mac OS X 10.3 (Panther). Players with these configurations will notice a dramatic change in image quality when using this new feature. Earlier versions of Halo only supported advanced shader capabilities on graphics cards made by ATI.
- Many Full-screen anti-aliasing (FSAA) glitches have been fixed for use in Mac OS 10.3.2.
- Servers now have a complete team killing / banning system that should significantly reduce team killing online.
- Servers' name now supports 65 characters for dedicated servers and 32 characters for client-hosted servers and now accepts an extended character set.
- Chat text length has been extended to 64 characters.
- In-game scoreboard now displays every client's ping.
- In-game scoreboard now displays your # of assists.
- Teams are now persisted for the next game when map cycling occurs.
- Map Reset: It's now possible to restart the current game without requiring the server to map cycle.
- Assault: There is now a timer to keep track of how much time is left in your offense / defense round.

