Eurogamer revient avec Dan Pinchbeck, son développeur principal, sur la création d’Amnesia: A Machine for Pigs. L’article est bien trop long et tourne en rond, mais est parfois intéressant, notamment quand Pinchbeck parle des erreurs du jeu :

« Looking back at Pigs, I think Pigs is too easy and too forgiving. It could have been a more difficult game and players would have had probably a bit more of a tolerance for that than perhaps we pitched it, » he admits. « It comes down to ‘is this game about an experience, or is this game about challenge?’ Those are hard questions that you do your best to get right. »

« We definitely made the decision that we wanted as many players as possible to make it to the end of this game, and if you make that decision your goal, then it does radiate backwards about the decisions you make about the difficulty of different sections of it. So I kind of defend what we did, but I’m not so arrogant as to say that we got it right 100 per cent of the time. There are places where it could have handled being harder. »

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