De passage sur Reddit, le développeur de DayZ explique que son jeu a encore besoin d’une bonne couche optimisation avant d’être présentable. La version actuelle propose « des fonctionnalités basiques » et fonctionne correctement tant qu’il y a moins de 20 joueurs. L’objectif étant de proposer des tas d’innovations et des serveurs hébergeant 50 personnes, armez vous de patience. Mais je pense que vous êtes habitué, depuis le temps.

« We have now something that provides basic functionality for 10-20 players. The new zombies are in, they provide excellent pathfinding outdoors, and improved pathing indoors. They are capable of breadcrumb navigation or line of sight. At low server FPS they will start to rubberband and glitch through walls much more often. They are very much a work in progress.

Client performance out of the cities is very, very smooth. We still have a bug in the cities that occurs (and shouldn’t) that causes lower framerates. This will eventually be solved, but for now it is noticable when looking at center of cities. Overall, the feedback from the testers is that performance is much smoother than with the mod.

The inventory is a bit of a mixed bag. There are some mistakes we have made that, unless we delayed the standalone, we can’t fix until later. But overall, I think it is a huge step up. Stacked items, wetness, damage, crafting, containers, clothing, weapons, pistol holsters, bags, melee weapons, chainsaws, masks, gloves, boots… »

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