Shacknews a discuté avec Piranha Games des prochaines mises à jour de MechWarrior Online, d’ici au passage en version 1.0 à la fin de l’été :

According to Piranha president Russ Bullock, the maximum size of matches will increase from the two-lance 8v8 to three-lance 12v12, with a planned rollout in 60-90 days. In addition, coming in June or July, UI 2.0 will be released, making it less cumbersome for newer players.

Finally, Community Warfare will be phased in beginning June or July as well. The first phase will offer players the ability to join a faction, the second phase will allow fighting as a faction, and the final phase will allow those factions to fight for territory.

Notez que le jeu revient de loin : outre le multi de DNF, les développeurs de MWO avaient développé quelques des pires FPS du début des années 2000 : Die Hard Nakatomi Plaza, la trilogie Marine Sharpshooter, Army Ranger: Mogadishu, World War 2 Sniper: Call to Victory, Elite Forces: Navy Seals…

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