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A l’occasion de la sortie prochaine de DOOM 3 BFG Edition, PC Games N revient sur le développement du jeu original qui, même aujourd’hui, reste un petit bijou grâce à son level design génial et à sa direction artistique hors pair. Comment quatre passionnés sont parvenus en seulement dix-huit mois à créer le titre qui révolutionna le monde du jeu vidéo. Extrait :

Tom Hall ran with the idea. While the rest of the team were at work, he created a Doom Bible. It was a new design document that included an convoluted story, and details of four optional characters fighting their way to hell and back over six episodes. He created example levels, carefully researched from real military bases, and a hub system so players could revisit their past victories.

John Carmack said no. “Story in a game is like story in a porn movie, he said. “It’s expected to be there, but it’s not important.” Meanwhile, the other team members found Hall’s levels dreary. Hall, humiliated, quit midway through 1983, but many of his ideas from the Doom Bible were integrated into the game – and many more appeared in Hall’s later games: Rise of the Triad and Terminal Velocity.

Si le sujet vous passionne, on ne peut que vous conseiller la lecture du livre Masters of Doom – « How Two Guys Created an Empire and Transformed Pop Culture », ou en français Les Maîtres Du Jeu Vidéo.

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