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L’information a déjà quelques jours, et vous êtes certainement déjà au courant si vous jouez souvent à Project Reality : la mise à jour 0.87 est disponible et assure la compatibilité du mod avec le patch 1.50 de Battlefield 2. Le changelog : [–SUITE–]

GENERAL

– Compatibility with Battlefield 2 v1.5.

HUD

– Updated commander screen to show the marker reload time (60 seconds) now that the timer is hard-coded.
– Added “follow me / move out” to medikit comm rose.

PYTHON

– Fixed kit reservation issues.
– Updated mine markers so players can place multiple ones.
– Added informants logic that will report to Insurgent and Taliban commanders if 6 or more enemies are near a waypoint set in the map. The report takes around 60 seconds to reach the commander and it takes 5 minutes to start reporting contacts after the marker is placed. Vehicles are reported no matter the number of players in them.
– Fixed attack huey not having the critical damage system of other transport helicopters.
– Updated relative distances to be 50m, 100m and 150m (2, 4 and 6 players).

STATICS

– Updated L-Shaped HESCO with wire so they don’t have lightmap bugs.
– Added 2 Russian apartment building textures that were missing.

VEHICLES

– Fixed the M249 geometry on the RHIB to be the correct version.
– Added commander UAV to conventional armies (full color) and Chechen (greyscale) command posts.
– Added seat to Insurgent/Taliban hideouts to be accessed only by commander. Added option on commander comm rose so he can build hideouts.
– Removed higher hitpoints for attack huey to be in par with the other heavy attack choppers.

WEAPONS

– Fixed M249 ELCAN deployed/undeployed mag-linking.
– Fixed floating 40mm grenade when sprinting with the M203 equipped.
– Fixed overheating patterns on the QJC88 HMG to be in line with the other .50 cals.
– Removed tracers from all of the Insurgent/Taliban weapons.
– Reverted LAT and HAT projectile explosion radii back to v0.85 values.

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