Valve a sorti cette nuit une nouvelle mise à jour pour Team Fortress 2, qui corrige un petit paquet de trucs. Ce n’est hélas toujours pas la mise à jour de classe tant attendue pour le Scout… Le changelog :

  • Team Fortress 2
    • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
      • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
    • Moved the unlockable system over to the new item backend:
      • Added a warning dialog to the loadout screen telling clients when the server they’re on could not get their loadout
    • Made « tf_damage_disablespread » a replicated convar, so clients can see the value of it on the server they’re connected to
    • Renamed « mp_stalemate_at_timelimit » to « mp_match_end_at_timelimit », to better explain its function now that stalemate is optional
    • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
    • Server tags can now be used to include or exclude servers from the list
  • Team Fortress 2 and Day of Defeat: Source
    • Protected several more commands from client exploitation
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