Valve a sorti cette nuit une nouvelle mise à jour pour Team Fortress 2, qui corrige un petit paquet de trucs. Ce n’est hélas toujours pas la mise à jour de classe tant attendue pour le Scout… Le changelog :
- Team Fortress 2
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they’re on could not get their loadout
- Made « tf_damage_disablespread » a replicated convar, so clients can see the value of it on the server they’re connected to
- Renamed « mp_stalemate_at_timelimit » to « mp_match_end_at_timelimit », to better explain its function now that stalemate is optional
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Team Fortress 2 and Day of Defeat: Source
- Protected several more commands from client exploitation