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Denis nous signale que la version 1.14 d’Armed Assault vient de sortir. Elle propose un nouveau mode de jeu Warfare permettant de simuler de véritables guerres : batailles regroupant des centaines d’unités, construction de bases, achat d’équipement, création de missions, etc.

Two sides fight for control of the entire 40 sq km map in titanic battles over air land and sea. Players must capture whole cities to gain resources that can be channelled into manufacturing even more weapons of war.

Each side has one commander, who can build factories and defensive structures in and around their base. As long as they have enough money and resources, players can use these factories to build units, weapons and vehicles. Defensive structures can be used to defend bases and the units stationed there.

Players must take account of logistical considerations outside their bases and cities too as truck convoys ferrying supplies between settlements are vulnerable to attack. Players on each side are divided into a maximum of 16 teams. The commander can give these teams side missions and specify tasks or objectives, coordinating the entire side to ensure victory.

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