Le patch 1.2 pour Quake Wars est sorti. La liste des principaux changements :

– Medic revive/health drop XP bonus (20%).
– Light weapons xp bonus (10%) (reduce the cost for each upgrade by 10%, not increasing the actual xp given).
– further optimization of pre-generated shadows, across all maps.
– Vehicle horn sounds don’t play when the vehicle is underwater.
– Sniper rifle & railgun tracers appear no matter how far away you are from the firer.
– Fireteams are saved across map transitions.
– Added EMP effect for all deployables/vehicles while they are disabled.
– Lighting Pistol: Fixed not overheating at the same rate if tapping the fire key instead of holding it down.
– Added option to disable the Complaint popup after you are team killed.
– Added built in support for 1280×960 and 1400×1050 video modes.
– Fixed the server list getting a new list every time Play Online was entered.
– Fixed the server list getting a new list every time a filter changes.
– Changed obituary and chat text to a smaller font size.
– Added unique hit sound for headshots.
– Slight increase in damage distance falloff for all Lacerator variants.
– Reduced damage distance falloff start point to 25% of weapon range for the Sniper Rifle and Railgun.
– Slight reduction in maximum spread for standing and crouching stances for standard Lacerator and Plasma Launcher variant.
– Reduced firing rate for Grenade Launcher variant to match the Scoped Assault Rifle.
– Reduced firing rate for Plasma Launcher variant to match the Accurised Lacerator.
– Improved initial accuracy for Pistol and Blaster.
– Slight increase to fire rate for both Shotgun and Nailgun.
– Anansi and Tormentor take longer to repair.

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