Nos partenaires

PriceMinisterCe jeu à -50 % sur PriceMinister

7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC

Echanger ce jeu sur SplitGames

Vendredi 26 octobre 2007 à 16 h 39, par Dr.Loser

Patch

Premier patch pour la version commerciale de TF2

TF2.fr nous signale la sortie du premier patch pour la version finale de Team Fortress 2 :

- En sudden death, les constructions de l'ingé explosent après sa mort
- Le rééquilibrage automatique des équipes a été amélioré
- Correction de certains cas où les grenades passaient à travers joueurs et constructions
- Les explosifs ne peuvent plus faire de dommages à travers les plafonds quand ils sont fins
- Le bug du spy capable de poignarder même quand il n'attaque pas de dos a été corrigé
- Une fois bindée à une touche, la commande "build X" de l'ingénieur fonctionne

- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed