L’attaché de presse de THQ a le chic pour nous envoyer toutes ses infos sur Frontlines Fuel of War pile les jours où il n’y a aucune actu à mettre sur la home de NoFrag. Résultat :

La vidéo d’aujourd’hui décrit les comportements de plusieurs véhicules qui, pour une fois, contiennent quelques innovations sympathiques. Si vous voulez en savoir plus, lisez ce qu’en disent les développeurs :[–SUITE–]

Martin Raymond
Senior Game Designer
Kaos Studios

In previous posts, we went over the infantry’s role & loadout system and some very effective combos which players will be able to create with it. Today we’ll be expanding our focus a little bit by going over two of the most important systems to assist in large-scale battles; Communication tools and advanced vehicle systems.

Communication Tools

Quick and effective squad communication is essential on the frontline and as such, we offer two powerful yet easy to use methods to communicate with your teammates.

Inter-vehicle Target Sharing

The IVTS allows passengers of any armored vehicles to mark spotted targets and share their locations to the driver and his crew. Once marked, a target’s position will be highlighted on the hud of the entire vehicle’s crew for a period of time.

This teamwork building tool can easily double the efficiency of any vehicle. Team up with a squad mate and you’ll automatically gain another pair of eyes, extremely useful when a pesky EMP Tech is giving your Heavy Tank a hard time.

Squad System
Strong squad leaders are the core of a successful engagement. Our squad system allows players to easily and dynamically create and apply to squads during combat. Members of the squad are constantly informed of the location and distance from each other in order to provide enhanced battle awareness.

On top of being able to easily direct his troops, the squad leader also acts as a mobile spawn point, adding an extra layer of strategy to this crucial role. A squad leader taking position within a transport can act as a relatively safe spawn point for his mates, as they will be able to spawn into the same vehicle.

Advanced vehicle systems
While I lack the space to go into extensive details on all the intricacies of Frontline: Fuel of War’s selection of armored vehicles, I’ll highlight a few of my personal favorites below.

Western Coalition: M4 Powell
The M4 Powell is a mainline, infantry fighting vehicle. Its design was advanced by Coalition shared development between the U.S and Italian technology. It is designed to carry troops, unload them during high-speed armored assault, and then provide general fire support.

Mounted in the turret is a wire-guided anti-tank missile, which is excellent for taking out ground vehicles and even low-flying helicopters. Furthermore, it mounts a battery of laser-guided ATGM in the secondary position, making the Powell feared even by main battle tanks.

The target sharing system enhances both inter-vehicle communications, and threat detection and awareness, by providing target designation abilities between primary and secondary positions. Lastly, an Active Defense Countermeasures System (ADCS) makes the vehicle’s defenses formidable, as they can counter nearly any sort of guided rocket, grenade, or mortar type ordinance. Incoming threats such as these can literally be shot out of the air by the manually operated ADCS in the vehicle’s second position. This is all based off of real world technology that the military is prototyping today.

Red Star Alliance: T119 Blackbear Main Battle Tank
The Blackbear is the latest Red Star main battle tank. Drawing its lineage from a storied ancestry of Russian tanks, the T119 is the Red Star’s answer to the Coalition’s M1B.

The Blackbear sports a 140mm main gun of conventional design as a stopgap answer to the “one-upmanship” of the M1B’s advanced propulsion 120mm main gun. The 140mm is a monster of a gun. It does slightly less damage against armor than the M1B’s ETC main cannon, but ground troops love it in urban warfare because the fatter shell carries more explosive, making it more effective against Western Coalition infantry, and the radial damage it can cause.

It sports a Domovoi decoy launcher, an effective countermeasure to the enemy’s guided rocket arsenal. The threat alert system enhances both inter-vehicle communications and threat detection and awareness by providing target designation abilities between primary and secondary positions.

Western Coalition: AH67 Mohawk
Development of the AH67 followed directly on the heels of cancelled recon and attack helicopter programs in the West. The Mohawk was a direct replacement for the aging attack helicopters of U.S. forces, to be used by all Western Coalition allies.

While all modern attack helos are purpose-built to avoid detection and survive in a combat environment, the Mohawk incorporates advanced stealth technology features, and dual operation modes. This means that the side mounted rocket pods were built to retract into the frame giving two advantages: increased stealth against radar, and advanced evasive handling. With the pods exposed, automated systems engage to help stabilize the helicopter, providing an assisted platform allowing Coalition pilots to focus on attacking targets.
The Mohawk’s pilot controls a pod of 80mm rockets aligned with the forward axis of the aircraft as well as a Firefly decoy dispenser. The gunner controls a remotely-operated turret in the nose that houses a 25mm auto cannon, and the sighting/launch system for a payload of wire-guided anti-tank missiles carried by the aircraft.
The threat alert system enhances both inter-vehicle communications and threat detection and awareness by providing target designation abilities between primary and secondary positions.
Western Coalition ground commanders particularly love having this aircraft on their side, knowing it is an excellent fire support platform in both close air support and stand off missions.

Red Star Alliance: Su-48 jet fighter
The Su-48 is the Red Star Alliance’s newest jet fighter, one evolution past previous swept wing design experiments. In the Su-48, the Russians got it right.
It carries a powerful array of missiles – air-to-air and air-to-surface – to engage a wide variety of targets. It has the mandatory, last-ditch 20mm gatling cannon for close-quarters fire and strafing, as well as a Domovoi universal missile decoy launcher.
However, of interest is its old-fashioned external hardpoint weapon mounts which carry its fearsome array of missiles. These mounts reduce the overall range of the aircraft (it increases drag), but not having to open a weapon bay makes it faster than its WC counterpart to launch a snapshot missile during close-in dog fighting.
All-in-all, because of its lesser stealth capabilities, (as measured by the F40) some call it more of a ‘budget’ aircraft. However Russian designers strove for a design that would win a split-second dogfight standoff vs. evading radar to get deep into enemy territory. In all tests to date, all evidence points toward the F40 having a counterpart to be concerned with.

That’s it for today’s post and remember: The core of any solid strategy in Frontlines: Fuel of War is Teamwork. A smart squad using the right mix of roles, loadouts and vehicles at the right time, can turn the tide of battle and advance the Frontline for their team.

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