Tim Sweeney, papa de l’Unreal Engine, explique qu’il ne croit pas trop aux CPU quad-core pour jouer pour l’instant :

If you’re buying a CPU primarily for gaming, the sweet spot of the market seems to be dual-core. There, you can get a higher clock rate than is available (at least economically) in quad-core. All UE3 games, for example, scale really well to two cores, and you get significantly more performance than single-core much of the time. Though UE3 and many other engines scale somewhat to 4 cores, the benefits aren’t huge.

De son côté, John Carmack, pape d’id Software et du FPS, défonce les processeurs dédiés à la physique, comme le PhysX d’AGEIA :

I am not a believer in dedicated PPUs. Multiple CPU cores will be much more useful in general, but when GPUs finally get reasonably fine grained context switching and scheduling, some tasks will work well there.

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