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Half-life 2 » Dans ce nouvel épisode, vous incarnez de nouveau le scientifique barbu Gordon Freeman. L'histoire se déroule peu après que Gordon ait décidé de rejoindre l(...)

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PriceMinisterCe jeu à -50 % sur PriceMinister

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avec le code AFFOLIE7PC

Mercredi 14 juin 2006 à 11 h 08, par Dr.Loser

Mod

The Hidden bêta 4

La 4ème bêta du mod Half-Life 2 The Hidden est sortie *erm* avant hier. Avec ses 100 joueurs en heure de pointe, il s'agit du 2ème mod multi le plus joué sous HL2. Il gagne pourtant à être connu : que ce soit en LAN ou sur le net, je vous le recommande !

Le pitch : un joueur quasiment invisible (ci-contre, à gauche du viseur) massacre au corps à corps ses petits amis pourtant lourdement armés. Le changelog :

882 - B4 Release

- revamped origin with new art assets
- tweaked hidden visibility for DX8+ players
- resolved a known visibility exploit
- modified HUD materials
- fixed up some textures to resolve 'vanishing' during motion blur

874 -

- added fix for player 'rubber banding'
- show camera location when viewing through security cameras

859 -

- fixed ambient_generics not playing after the first round
- updated stun effect
- reverted dodgy pipe throws, resolved double throw exploit
- added weighting to supplying ammo
- fixed "ammo requested" symbols not drawing
- stopped weapon switches during reload

845 -

- updated derelict with some marine clips
- updated invert shader
- revised motion blur effect with fade out
- revised motion blur effect to stop paue on initial usage
- revised motion blur to stop previous frame displaying on new map / round
- added custom gibs for the custom pallet that replaces one of the valve ones (stalkyard)
- revised stamina so it cannot drain below 0 or recharge above 100
- revised aura so it turns off when stamina drops below 1.

834 -

- fixed crash on first map change
- now only print percentages to eligible players
- added large bonus to surviving marine in overrun to pretty much guarantee selection as new hidden
- added hdn_jointime, which influences first (and only first) intermission period (default - 15 seconds)
- fixed marine clip brushes
- actually included new tutorial maps
- slightly tweaked steam colour scheme (hint of red, rather than plain grey)

822 -

- custom maps can now use custom soundscape files without altering the manifests file
- fixed the hiddens huge arse hitbox
- moved the chat text area above the IRIS radar
- only IRIS holster weapons on ladders
- moved files to try and stop DX6 crashes
- revised tutorial levels
- removed hdn_randomselection
- added hdn_selectmethod to allow selection of 'classic', weighted and random methods
- added initial weighting system, basics of 1 weighting per damage done, bonuses for 303 and killing, negatives for ff
- added output of percentage chance for hidden selection for clients

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