- A propos
- Plus de news
-
Lun. 16 novembre
UDK bêta 2Dim. 15 novembre
50.000 UDK en une semaineJeu. 05 novembre
UT3 : CBP3V4V2Dim. 27 septembre
UT3 : les mods PS3 branchent le sonJeu. 17 septembre
Unreal Tournament 3 gratuit durant tout le weekend
- Nos partenaires
-
Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Mardi 15 novembre 2005 à 12 h 49, par Dr.Loser
Interview
UT2007 sera plus facile à prendre en main que Battlefield 2
Jeff Morris, le producteur d'UT2007,
se
soumet aux questions de CVG où il avoue qu'Epic va faire en sorte
de rendre UT2007 plus accessible que ne l'est Battlefield 2
:Il tente aussi d'expliquer comment se déroulera le système de commandement dans le mode Warfare, mais j'ai l'impression que c'est encore loin d'être clair dans la tête des développeurs :[...] we love Battlefield, for that huge epic war feel, but that game is very rough on new players - it's easy to choose the wrong spawn point, for example. So what we're trying to do is balance something in the Unreal Warfare mode that appeals to everyone.
We're working on the idea that maybe there isn't an overall commander, but each bunker has its own. If there's no commander, then everything's fine - we have AI commanders up and running - but if somebody wants to go in there and put up a shield because they know an attack's coming, then that's something they could do. Also, we've discovered that running around the bunkers is great fun for deathmatches, so we're thinking of having all of these different Assault-style nodes that work like switches for various defences, such as gun turrets or mines. You'll be able to configure how the base defends itself.
