- A propos
-
Boiling Point: Road to Hell » Xenus est un jeu de la devteam ayant créé le très médiocre Codename Outbreak.
Il utilise le même moteur 3D mais son concept est radicalement différent.(...)
- Plus de news
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Mar. 09 août
Boiling Point : le patch 2.0Lun. 08 août
La suite de Boilint PointLun. 25 juillet
Boiling Point : bientôt le patch 2.0Lun. 20 juin
Bientôt un patch 2.0 pour Boiling PointSam. 11 juin
Patch 1.1 pour Boiling Point
- Nos partenaires
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Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Mardi 7 juin 2005 à 20 h 34, par Netsabes
Patch
Boiling Point : le patch européen
Pour le téléchargement, direction notre FTP. Pour le ChangeLog, c'est ci-dessous.
TEXT
No more text message remains onscreen after a phone call.
Enemy declaration messages are now opportunely displayed.
Hint messages are displayed on time.
MISSIONS
CIA Faction: missions are no more rewarded when not accomplished by Saul.
Suicide guy mission: once Saul fails this mission, it disappears from the mission list.
Minor problems which led to impossibility to complete some missions are now solved.
GRAPHIC
Graphical issues during the character's death animation scene or NPC's animation in cities have been fixed.
SOUND
Minor sound issues such as voiceover looping are fixed.
CAMERA
Minor camera issues which were noticed during the tests have been fixed.
CAR
Problem of user's car which rarely remains stuck in the environment or which location was not properly displayed on the minimap are solved.
Option do properly display for any taxi mission.
LOC
Localization: mismatch issues have been fixed.
MINOR ISSUES
Police station cannot be destroyed by a crossbow anymore.
When Saul drops one item, only this item disappears from his inventory.
IMPROVEMENTS
Crashes: some rare crashes (hardly reproducable) were noticed throughout the game, and especillay when loading the quicksaves. This has been improved a lot with the patch as no crash occured.
AI: NPC's behaviour has been improved in this patch version. Some examples are as follows: NPC now avoid obstacles when moving, reply when being shot at, animation and position are correct.
