- A propos
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Wolfenstein: Enemy Territory » A la base, il s'agissait d'une simple extension mais finalement Enemy Territory est devenu un jeu stand-alone à part entière (pas besoin de rtcw pour y jou(...)
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Mar. 01 juillet
Le code source des maps de Wolf:ET est disponibleDim. 15 avril
TCE 0.491 pour bientôtVen. 26 janvier
ET OSX corrigéMar. 16 janvier
Wolf:ET : universal binary for MacOS XJeu. 04 janvier
True Combat 0.49b
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Neuf : 15,34 €
Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Jeudi 11 septembre 2003 à 14 h 35, par Netsabes
Patch
Enemy Territory : le patch 1.02
Le patch pour Windows fait à peine plus de 3 Mo, celui pour GNU/Linux le double.
WHAT'S FIXED IN 1.02
Weapon fixes include moving Land Mines and Adrenaline needles to separate weapon banks. Made switching to a weapon after dropping dynamite/satchel/landmines easier. Also added ability for Covert Ops/Engineer to pick up weapons from the opposing team of the same class. Fixed some issues with Air Strike detonation. Fixed XP not being given (and stats being kept) for kills with akimbo pistols.
Server side fixes include private slots not working when the server is password-protected, added cvar (g_disableComplaints) to disable complaint system for certain type of kills, 1 = mines, 2 = airstrike/ffe, 4 = mortar (add together for multiple types). Made it so, for the cvars that require it, any changes to public/competition settings will now do a map restart. Added a temporary banning system for when players are kicked by vote or from complaints (defaults to 5 mins).
Client-side additions include the ability to show smaller popup messages (such as death messages) with cvar (cg_drawSmallPopupIcons). Made it easier to give health and ammo to players closer to you (instead of giving it to yourself by accident). Fixed vid_restarts causing players to be thrown into limbo on pure servers. Fixed changing game modes causing entities (mounted MG's) to be spawned incorrectly. Fixed some votes not displaying properly. Sped up fog rendering code and many other behind-the-scenes fixes!

