- A propos
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S.T.A.L.K.E.R.: Shadow of Chernobyl » STALKER Oblivion Lost est donc un FPS développé par une équipe de l'europe de l'Est. L'action se déroule dans la Zone de Tchernobyl dans un futur très proc(...)
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Jeu. 13 mars
Stalker : patch 1.0006Mer. 12 mars
Interview sur l'IA de Stalker : A-Life et compagnie...Jeu. 28 février
Dans la nuit noire, un saucisson HD entre les dents...Sam. 23 février
1,65 millions de StalkersSam. 15 décembre
S.T.A.L.K.E.R. en interview
- Nos partenaires
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Acheter
S.T.A.L.K.E.R.: Shadow of Chernobyl sur AmazonNeuf : 13,99 €
Occasion : 14,80 €
Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Mardi 2 septembre 2003 à 12 h 08, par Eryx
Preview
Nouvelle preview de S.T.A.L.K.E.R.
Par contre, il résument plusieurs points importants (et interessants) du jeu :(...)joining clans enables you to receive better weapons, better jobs and access into areas you may never have found on your own. Joining clubs gives you access to far more weapons than joining clans – however clubs do not offer any of the side quests that could be found with the clans. Both however offer protection against the military that patrol the game world 24 hours a day.
- Levels combining closed spaces as well as enormous open areas
- Visualization optimized for hardware TnL (both FF and shading capable parts)
- Continuous level of detail technology for all the geometry
- ~100 000 polygons per frame at 60 fps on average hardware
- Detailed character models (500-10 000 polys)
- Powerful skeleton-based animation allows smooth and realistic motion of characters
- Detail objects (grass/small stones/etc)
- Portal-style, non-linear subdivision based visibility detection system
- Intelligent hardware state caching technology
- Both Direct and Radiosity lighting models
- Colored dynamic lights and dynamic "soft" shadows
- Intelligent shader subsystem
- Dynamically generated textures
- Reflections, chrome effects, etc.
- VR-Simulation engine optimized for massive payload
- High-performance collision detection allowing simultaneous motion of large number of characters
- Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.)

