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Operation Flashpoint » Jeu de type action stratégie, Operation Flashpoint ravira les fans de réalisme. Au milieu d'un bon scénario se déroulant au cours de la guerre froide, vous(...)
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Mar. 03 octobre
IGI2 et Operation Flashpoint pour moins de 10 eurosMar. 01 août
Nouveaux FPS : Australians in Vietnam et VBS LiteLun. 13 mars
FFUR 2006Ven. 18 novembre
Pourquoi Op Flashpoint a mis tant de temps à sortir sur Xbox ?Lun. 24 octobre
Preview d'OpF sur Xbox
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Acheter
Operation Flashpoint sur AmazonNeuf : 9,00 €
Occasion : 3,45 €
Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Lundi 13 octobre 2003 à 21 h 14, par Netsabes
Patch
Un nouveau patch bêta pour Operation Flashpoint
Les modifications de ce patch améliorent avant tout la stabilité de l'ensemble, mais on notera également des corrections en multijoueur, et quelques autres changements ici et là.La liste des changements :
- 1.94
- Stability
- Various crash opportunities fixed.
- Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen.
- AI waypoint delays and other AI degradation was possible on very fast CPU.
- Command line option -nomap was sometimes ignored.
- Miscellaneous
- Fixed terrain lighting direction bug.
- Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
- Multiplayer
- Unit killed inside a vehicle sometimes did not respawn.
- Gunner aiming was unstable.
- Visual glithes in the ingame browser.
- Scripting
- Command "private" did not work when variable name contained any upper case letter.
- Event handlers were not saved properly (affects some 3rd party addons).
- 1.92
- Stability and security
- Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).
- Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap
- Some crash opportunities fixed.
- Multiplayer
- Faster response in various game setup screens.
- Testing of server-client mod compatibility is now possible.
- Scripting
- Event handler "init" is now launched on all machines in MP game.

