Shacknews a mis en ligne les spécifications techniques de l’Asura, le moteur 3D de Dredd vs Death développé en interne par Rebellion.

D’après ses caractéristiques, l’Asura n’a plus beaucoup de point commun avec son ancêtre qui animait AvP. En fait, je dis ca mais je ne comprends pas grand chose à la longue liste des options offertes par ce moteur :

  • Asura includes a fully integrated, wysiwyg tools system which allows artists and designers to make changes whilst the engine is running, and see the differences in real-time. This significantly reduces the time spent creating and refining game resources.
  • nything that needs to be done to author game resources can be done within the tools system via an easy to understand graphical interface
  • Fully featured, extremely fast rigid body physics system capable of handling thousands of moving objects simultaneously
  • Integral multiplayer client/server design – allowing split-screen, Internet and massively multiplayer games to be made with the ease of a single-player game
  • Progressive 3D sound system
  • Continuous level of detail on both characters and environments, allowing seamless transitions between intricately detailed interior and exterior settings
  • Characters can be made with many thousands of polygons, and yet upward of thirty characters can be displayed on screen simultaneously with no slow-down
  • etc.

J’aime beaucoup le coup de la multiplication des personnages sans aucun ralentissement. A croire que Jesus s’est finalement réincarné en développeur chez Rebellion.

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