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S.T.A.L.K.E.R.: Shadow of Chernobyl » STALKER Oblivion Lost est donc un FPS développé par une équipe de l'europe de l'Est. L'action se déroule dans la Zone de Tchernobyl dans un futur très proc(...)

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Samedi 3 mai 2003 à 13 h 33, par niCO

Screenshot

La vache mutante carnivore de STALKER

Une preview de STALKER Oblivion Lost en allemand nous apporte cinq nouveaux screenshots permettant notamment d'apercevoir deux bestioles ravagées par les mutations radioactives. Une petite partie de l'article a été traduite dans les commentaires de Shacknews :

GSC's offices are inside a ex-rocket-factory. Debris and lots of junk are almost everywhere. No one would guess that here the most ambitious game is being developed. Many textures for STALKER were used from the tumbledowned buildings which can be found in front of GSC's office. If a designer needs an inspiration, he just needs to take along his digital camera.
- The physics engine could be of advantage for the blowout waves that go throughout the zone in equal periods.
- Using a vehicle can be very advantageous since you'll be able to carry more and save energy however you'll need fuel and equipment to take care of it.
And some info about the monster : Fleshs, abhorrent, tumid creatures that like to devour rats. With their peaked legs they can impale any furred creature. Stalkers are always "welcome".