Le marchand online Shot.game.net a interviewé Gabe Newell. Petit extrait concernant les événement scriptés et l’intéraction avec le monde :

(…)I could « Rambo » my way through with guns a-blazin, or I could « MacGyver » my way through by paying attention to the world and being clever (it’s easier to be clever when you helped design the level, of course). We’re trying pretty hard to reward people for thinking about what’s in front of them and the tools the world gives them that could be useful (…) The physics gives you a lot of freedom to approach things your own way, but we also try to insert more discretely authored experiences to give people a sense of « that was cool » without having them feel too much « that was really contrived. »

HL2 utilisera Steam pour la technologie anti-triche et l’authentification mais il sera aussi compatible All Seeing Eye. Le SDK sortira la mois prochain

Article précédentInterview Natural Selection 2.0 (J-11)
Article suivantGamespy parle de Battlefield Vietnam