- A propos
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Half-life 2 » Dans ce nouvel épisode, vous incarnez de nouveau le scientifique barbu Gordon Freeman. L'histoire se déroule peu après que Gordon ait décidé de rejoindre l(...)
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Sam. 15 novembre
Fistful of Frags v2.1Ven. 14 novembre
L'histoire du vol du code source de Half-Life 2Mer. 05 novembre
Zombie Master 1.2.0Ven. 17 octobre
HL2: Episode 3 sera plus ambitieuxJeu. 16 octobre
Fistful of Frag 2.0
- Nos partenaires
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Neuf : 39,99 €
Occasion : 25,00 €
Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Jeudi 17 juillet 2003 à 21 h 23, par Netsabes
Interview
Interview Half-Life 2
On notera également un passage sur les objets du jeu (nos amies les caisses sont de la partie) :
In Half-Life 2, we've moved from textures to materials so everything that used to be a texture, whether it is wood or metal or whatever, has properties assigned to it for weight, consistency, etc. that all physical objects would have. So what you have is that a bottle or a crate or a barrel sort of take on all of these properties and allows the player, and non-player characters, to manipulate these objects. Things that you thought were safe to hide under or behind are no longer so because they can be blown apart, moved, or what have you.
All objects in the world can be used for alternative gameplay solutions as well. It also keeps players on their toes because they aren't safe in places that they thought they would be.

