Les archives du samedi 11 janvier 2003 des news de NoFrag
<< 10/01/2003 | 12/01/2003 >>
niCO | 12 h 42
Will Rock | Screenshot
Plus d'images de Willrock
Toujours pas de date de sortie mais huit nouveaux
screenshots de WillRock sont visibles chez HomeLan.
Le seul fait de pouvoir tuer des légionaires poilus en slips bleus à coup de pelle de combat fait de ce jeu un futur hit en puissance.
niCO | 12 h 10
Tribes 2 | Développement
De Tribes 2 caca à Tribes 2 classique
Ca n'intéressera surement que les joueurs de Tribes 2 où les historiens qui étudient les FPS.
niCO | 12 h 06
Unreal Tournament 2003 | Mod
Interview sur Jungle Warfare
HomeLan a interviewé les gars du mod
Jungle Warfare pour UT actuellement en cours d'adaptation sous
UT2003.Oliver Messenger - At the moment we are a few weeks away from an internal release. Weapons code with accuracy, recoil, etc. is complete, bot code is nearly done, and the class based round system is being implemented at the moment. We already have a large variety of maps and our modellers have completed most of the guns that will be present in the first release. Player models are being skinned but we need another player skinner or 2, any out there? so in a few weeks, we'll have an internal release. After that we'll put everything together as it should be, and begin testing. Providing it goes OK, we'll release soon after! I'm not going to set a date yet though.
niCO | 12 h 01
Boiling Point: Road to Hell | Screenshot
Deux screenshots de Xenus
niCO | 11 h 49
Battlefield 1942 | Annonce
Il y aura quoi dans BF1942 : The Road To Rome ?
6 NEW MAPS
- Operation Husky - The Allies mount a beachhead assault against the Axis on the shores of Italy. Unlike Omaha beach, the Axis will be a bit harder pressed to contain the Allied forces as the beach is wider and easier to capture. This will afford the Allies quick access to M3 Grants and an APC. The X-Factor for the Axis will be their lone BF 110, attacking from the air.
- Operation Baytown - Steep roads and a river in the middle of the battlefield will make attacking the other side difficult for both forces. Both sides will rely on skillful pilots to bomb the opposing forces to push them back, and air drop behind enemy lines.
- Battle of Anzio - Both the Axis and Allies will have to mix a strategy of quick attack and stalwart defense in order to break the other side. Set on the bluffs of a river, troops on each side will have to keep their heads on a swivel as attacks can come from anywhere; a Sturmgeschutz in front, or a M3 Grant across the river, or maybe a BF 110 from above.
- Battle of Salerno
- Monte Cassino
- Monte Santa Croche
8 NEW VEHICLES
- German Sturmgeschutz - A new heavy tank with a secondary machine gunner position. The machine gunner also has a shield giving him limited protection from frontal attacks.
- German BF110 - A new medium bomber - Faster than the B17 but slower than a fighter plane, this bomber can deliver quite a devastating payload in the hands of a capable pilot.
- German AT gun PAK 40 - These new stationary cannons will send your enemies running for cover, but don’t forget to protect them - they may not always respawn.
- US M3 GMC - Drive to the battlefield in style with new half-track with a driver operated cannon mounted on top, and a spot for one passenger and a rear gunner.
- US M3 Grant
- British Mosquito
- British AT gun 25 pounder
- Italian M11-39 Carro Armato
3 NEW HAND WEAPONS
- Italian Breda Model 30 Assault Rifle
- British Sten Machinegun
- Bayonet - Engineer rifle only
niCO | 11 h 43
Unreal Tournament 2003 | Patch
Contenu du prochain patch pour UT2003
Suite de l'information...GamePlay:
- now support left handed weapons
- fixed hidden weapons appearing occasionally on respawn
- spectators don't show up on DM scoreboard at end of match
- FPH doesn't change after match ends
- shock combos now work after going through static meshes, and at all angles.
- Fixed when entering a painzone you take double the damage/second in the first second and the correct amount thereafter.
- added exec function SwitchToLastWeapon (bound to E by default)
- fixed megaspeed DMMutator game option.
- improved bombing run AI (better AI reset between scores)
- fix for CTF flag can't be picked up
- fixed showing flag icon on scoreboard even if holder not relevant
- fixed throwing out minigun screwing up assault rifle
- added server option bBrightSkins to [UnrealGame.DMMutator] (and in the game rules menu). Setting it to true makes player skins brighter.
- fixed rocketlauncher can lock onto invasion monsters (bonuspack)


