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Operation Flashpoint » Jeu de type action stratégie, Operation Flashpoint ravira les fans de réalisme. Au milieu d'un bon scénario se déroulant au cours de la guerre froide, vous(...)

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Jeudi 21 novembre 2002 à 22 h 16, par loyus

Patch

Nouveaux patchs pour OPF

Codemasters sort 2 nouveaux patchs pour Operation Flashpoint, qui porteront successivement la "Game of the Year edition" et le "Resistance add-on" à la version 1.90. C'est téléchargeable chez 3D Gamers :La liste des changements en détails est disponible dans la suite de la news.
***** OPERATION FLASHPOINT: RESISTANCE Upgrade 1.90 README *****

This package will install RESISTANCE Upgrade 1.90 to your Operation Flashpoint directory.

REQUIRED:
=========
ORIGINAL VERSION OF OPERATION FLASHPOINT AND OPERATION FLASHPOINT: RESISTANCE.
You have to have OFP: Resistance installed before aplying this patch. If you have 1.85 patch installed you can still upgrade to version 1.90 with this patch - look at "BUG FIXES AND IMPROVEMENTS IN 1.90" section to see what is new.

More info about upgrades and patches can be found on www.codemasters.com/flashpoint or www.flashpoint1985.com.

BUG FIXES AND IMPROVEMENTS IN 1.90
==================================

1.90 - Fixed: MP: Flying ammo crates or jumping vehicles caused by inconsistent terrain roughness determination.
1.90 - Fixed: MP: Cheating opportunity fixed: setPos can be no longer used to change position of objects that are part of landscape.
1.90 - Fixed: Improved text drawing in atypic resolutions like 1600x900.
1.90 - Fixed: Keyboard rudder control enabled while taxiing.
1.90 - New: Servers checks if world file (.wrp) used by client matches server version.
1.90 - New: MP: Added server.cfg array checkfiles[] - list of files that should be checked for each player connecting. Example: checkfiles[]={"HWTLdtadata3d.pbo","dtadata3d.pbo"}
1.90 - New: MP: Added #debug checkfile command. Server admins can use this command to check if any file used by clients matches server version.
1.90 - Added: functions isEngineOn, engineOn
1.90 - Fixed: Message "Player ... is loosing connection" isn't write for server now
1.90 - Improved: Adjustable 2D viewport - improved support for Surround Gaming.
1.90 - Improved: Better airplane AI dogfighting.
1.90 - Fixed: Airplanes try to avoid mid-air collisions.
1.90 - Fixed: Tank and car exhausts did not work (introduced in 1.85)
1.90 - Fixed: createVehicle may be used to create shells and other non-ai vehicles.

1.89 - Fixed: XML download for Linux (can use no-protocol URI and proxy-server).
1.89 - Added: Item "proxy" added to Flashpoint.cfg to enforce proxy server used to download xml squad page etc.
1.89 - Fixed: It was impossible to climb some very steep stairways.
1.89 - Fixed: Helicopers appeared white on radar after Load/Retry.
1.89 - Fixed: onMapSingleClick handler is now saved when saving game
1.89 - Fixed: createUnit init string was not transferred in MP games
1.89 - Fixed: Joining to DirectPlay sessions through ingame browser often failed
1.89 - Improved: Slow plane takeoff improved, added more adjustable config parameters.
1.89 - Fixed: Chat sound more quiet.
1.89 - New: Adjustable plane wheel steering (wheelSteeringSensitivity). Should make big plane taxiing possible.
1.89 - Fixed: Resource cheating now shows "Modified config" message.

1.88 - Added: Dedicated server command #debug (userInfo) (Requires 1.87 client)

1.87 - New: Server can determine max. size of any single custom file acceptable on the server.
To do this add line MaxCustomFileSize=size_in_bytes into Flashpoint.cfg file.
Users with custom face or custom sound larger than this size are kicked when trying to connect.
1.87 - Fixed: Too many dead bodies were kept on server in 1.85.
1.87 - Added: Dedicated server command #debug (console, totalSent, userSent) (Requires 1.87 client, client output sent to OS using OuputDebugString)

1.86 - Fixed: Parachutes no longer smoke when destroyed.
1.86 - Added: function sideLogic
1.86 - Fixed: On dedicated server with mission rotating, after #login and #missions no missions appears