- A propos
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Half-Life : Natural Selection » Natural Selection est un mod (modification) de Half-Life mettant en scène des combats entre Humains et Aliens. Deux équipes se combattent dans le but d'ext(...)
- Plus de news
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Dim. 25 janvier
Natural Selection : bêta 3.0 sortieDim. 07 décembre
Un nouvelle arme pour Natural Selection 3.0bJeu. 27 novembre
Natural Selection 3.0 est presque terminéMar. 11 novembre
Tournoi mondial et officiel pour Natural SelectionVen. 31 octobre
Natural Selection a un an
- Nos partenaires
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Ce jeu à -50 % sur PriceMinister7 € de réduction sur PriceMinister
avec le code AFFOLIE7PC
Mercredi 6 novembre 2002 à 16 h 41, par Dr.Loser
Mod
De meilleurs pings sous Natural Selection
N'espérez pas non plus assister à un miracle, les développeurs nous préviennent qu'ils ont encore pas mal de travail afin d'améliorer le netcode. Ce patch server-side apporte aussi de très nombreux changements au niveau de l'équilibrage des armes et du matériel :
- Moved all gameplay constants into server code, so economy and balance will be identical on all servers
- Added auto team-balance: you are not allowed to join a team if joining it would give that team more then 2 players more then the other team.
- Dropped health and ammo packs now expire after 30 seconds
- Sentry cost increased from 16 to 19
- Sentries and siege turrets now need a functioning factory to stay operational. They will power down and become inactive there are no factories nearby. If a new factory is built nearby, they will power back up.
- Offensive chamber health increased from 1100 to 1200
- Lessened siege damage from 350 to 330
- Acid rocket rate of fire increased from .66 to 1.0 (shots per second)
- Increased fade armor from to 90/125 to 125/150
- Increased acid rocket damage from 50 to 60
- Increased base speed of fade from 210 to 240
- Changed regeneration upgrade from fixed number to percentage of alien max health. Alien also emits regen sound when healing.
- Grenade damage reduced from 200 to 180 (still does blast damage), clip size reduced to 4, rate of fire decreased slightly
- Increased research time for heavy armor from 80 to 100
- Increased HMG cost from 23 to 25
- Increased grenade launcher cost from 27 to 33
- Increased cost of heavy armor from 20 to 25
- Lower cost for offensive chambers from 16 to 14, and build time from 40 to 30
- Friendly fire now does 33% damage instead of full damage (tournament mode only)
- Lessened HMG damage from 20 to 18
- Numeric indicator at resource towers now shows how many actual resources were contributed to your team (minimum 1)

