Les archives du samedi 30 mars 2002 des news de NoFrag
<< 29/03/2002 | 31/03/2002 >>
tarto6tron | 23 h 53
Jedi Knight 2 et les cartes nVidia
Source : JediKnightII.netAnyone who has an nVidia card like a TNT2, GeForce anything, etc. should note that the recommended driver version is the 23.11 drivers, not the detonators listed as the "most current" on nVidia.com.
[...]
The new detonators have problems with drawing black skies in the game as well as other graphical weirdness.
niCO | 23 h 43
Premier patch pour Global Ops
Il est téléchargeable sur le ftp officiel de global ops et sur FileFront (hu?).-server has been fixed so that client side speed hacks do not work
-Reload bug probably fixed.
-remote C4, various bug fixes
-AW50 has correct damage values
-gas grenade/gas mask lockup fixed
-fixed random client freeze
-gas no longer effects users on next round
-purchase screen, fixed bug where users were unable to buy items when they have enough money
-fixed bug with grenades existing on client but not server (they persist untill the client dies)
-fixed bug where vision enhancements could get out of sync with server
-fixed bug where vision enhancements gave inconsistent results while zoomed
-LCD screen on view model timed C4 is now full bright
Barking dog
-fixed bug where pain sounds from damage brushes cause a pain sound every time health goes down
-grenade launcher accuracy matches crosshair, tweak of accuracy values.
-fixed green question mark bug
-fixed bug where joining level late, destructible models not there
-added locked server info to browser
-moved network connection speed switch to browser window
-added missing sound files for front end and flash grenade
-tweaks to player prediction code
-Server upload bandwith spikes when players join.
-fixed bug where duplicate clients appeared in spectator/IO mode
-fixed bug where scrollbar thumb control could shrink to tiny sizes
-upload speed switch added to server
-servers report score to gamespy correctly now
-servers report their shutdown correctly to gamespy now.
Sources : VoodooExtreme et le forum officiel de Global Ops.
niCO | 23 h 36
Screenshots de hélicos de C&C:Renegade
Bien que ca n'intéresse sans doute plus grand
monde vu la médiocrité du jeu, XGR et Gameidge viennent de
poster des screenshots des hélicos de C&C:Renegade.niCO | 21 h 52
MoH: Team Assault
New weapons will include smoke grenades, which provide cover from snipers, and a variety of Allied and Axis armaments. From the Brits, you’ll find the Sten Mark 2 submachine gun; from the Italians, the 9mm Beretta Model 1934 and the Modello MAB submachine gun. New German weapons will include the semiautomatic FG42 paratrooper rifle and the Gewehr 43 sniper rifle, while Soviet grenades and the Soviet PPSh 41 submachine gun and Tokarev SVT40 sniper rifle will also be introduced.
niCO | 21 h 52
Return to Castle Wolfenstein | Patch
Des problèmes avec le patch 1.31 de RtCW
Source : tous les sites de news.WolfMP version 1.31 was released last night. The smaller update which updates from 1.3 to 1.31 was released this afternoon. After thorough testing on the servers setup by Xian, Fred, Speakeasy and others, we decided everything was stable and ready for release! The sticking, warping and teleportation issues introduced in version 1.3 have been squashed.
Included in the patch is mp_pakmaps1.pk3, which contains the map, "Ice". The version of "Ice" that is included with version 1.31 is not compatible with the version released in 1.3, due to some bug fixes. To make the world a better place, and to get all players on the same version of the game, I'd strongly suggest everyone upgrade to 1.31.
People sticking with version 1.3 and trying to play "Ice" will not be able to do so on servers that have properly upgraded to version 1.31.
The auto-update server will be going live soon. We decided to release the full patch to the websites and popular download sites in order to spread out the bandwidth for such a large update. Future auto-updates will take place for smaller downloads, the majority of which will be code only.
niCO | 00 h 49
Elite Force 2
Ritual travaille actuellement sur la suite
de Star Trek Elite Force. ST:EF2 utilisera, comme son petit frère, le moteur de
Quake 3. Seul petit problème, le jeu ne sortira pas avant 2003. Espérons pour
eux qu'ils feront un gros effort sur le marketing car leur jeu risque d'avoir du
mal à se faire une place entre Doom3 et Unreal2.
Ce FPS proposera douze niveaux en solo ainsi qu'une partie multiplayer. Il est encore trop tôt pour savoir si Jery Ryan (ci-contre) fera partie du scénario. Pour plus de détail, jetez un oeil sur le site Section31 qui a trouvé l'info dans le mag PC Gamer.
Pour l'instant, ST:EF2 en est à 40% de son développement est devrait sortir début 2003.
