Les archives du dimanche 17 mars 2002 des news de NoFrag

<< 16/03/2002 | 18/03/2002 >>

niCO | 11 h 21

Wolf3D sur GBA

Wolfentein 3D est en développement sur GameBoy Advance. C'est aussi laid que la version PC et comme Doom a déjà été magnifiquement porté sur GBA, je me demande bien qui irait acheter Wolf3D. Il y a des limites à la nostalgie tout de même... surtout quand la cartouche coute plus de 40 euro.
 
 

niCO | 11 h 16

Le ProGaming frape à nouveau

Le jeu vidéo est-il un sport? Ce troll commence à être sérieusement ennuyeux mais l'article de Wired scanné sur le site de la CPL est court et amusant à lire : ils voient déjà les chaines TV retransmettant Counter Strike 24/7 et les gamins dans les cours de récré s'échangeant des cartes de jeu de leurs équipes préférées. Concernant les JO, on ne peut que constater la naïveté des gens qui ne comprennent pas qu'un jeu dont les régles changent tous les 3 ans n'a rien à faire au milieu des Jeux de l'Olympe.
 

niCO | 11 h 06

jDoom 1.5.5

Nouvelle version du client jDoom qui donnera un sacré coup de jeune à votre bon vieux doom tenant sur cinq disquettes. Vous aurez besoin des .wad originaux pour faire tourner le jeu mais ils sont disponibles frauduleusement sur de nombreux sites d'abandonware.
 

niCO | 11 h 00

Interview de Q3Rally

HomeLANFed interviewe le Mr Public Relation du mod Quake 3 Rally :

HomeLAN - What has the reaction been like to the mod since its release?

Richard Smith - We have had both "worst mod EVAR!" and "best mod EVAR!", whatever that means.

A lot of people seem to have problems with the controls, which are very different from normal racing games because of the limitations of the Q3A engine. But in reality, they're very easy to use if people would take a little time to learn them, they are after all the same as the original Quake Rally controls. You look where you want to drive, then accelerate, just like normal Q3A.

People have also had a reaction towards the physics and the damage system. The physics are too bouncy and the damage too much apparently. So we've listened to the complaints and both these problems are going to be fixed in our next release, with the physics greatly improved.

Finally, sound. We were lambasted for not including sound, even though it was simply because we could neither get a sound engineer, or get the Q3A engine to do something that sounded reasonable. We never thought it was that big a deal, considering that we're doing this in an FPS engine, we're not Rallisport Challenge, and we changed so much else about the original game. So that's included in the next release as well.

Ca me rassure un peu de voir que je ne suis pas le seul à trouver ce mod quasi injouable (et en tout cas pas fun du tout). On verra ce que donneront les prochaines release de cette beta mais pour l'instant, je trouvais le premier Quake Rally bien plus abouti. Quoiqu'il en soit, je vois mal comment ce genre de mods pourraient passer le stade de simples curiosités.
 

niCO | 10 h 52

Blablabla Unreal

L'annonce sur Gamespot du changement de nom d'U2 et d'UT2 ainsi que l'abandon de la partie multiplayer de U2 a causé un peu d'agitation et surtout beaucoup de vent. Premièrement, c'est Tim Sweeney qui poste sur le forum officiel d'Unreal 2 :

The Gamespot announcement was a mix of actual news and speculation (this wasn't Gamespot's fault; we seem to have some bugs in our PR pipeline.)

The name "Unreal Episode 2" is just something that we, Legend, Epic, Infogrames, have been discussing internally. We haven't come to a decision and are still split on it; some of the guys love it and some of the guys hate it. What does everyone here think?

The motivating factor for a name change would be to reduce the confusion we've created by having several Unreal games in development.

For now, though, the name is still "Unreal 2".

The new name for "Unreal Tournament 2003" is official. But the idea of to releasing a new one every year is just another concept we've been debating internally. If that were seriously considered, we would have to avoid splitting the community every year.

The next-generation Unreal engine's network code and file formats are stable enough that we could potentially ship UT(year x) and include the maps from UT(year x-1) and maintain backwards compatibility with existing servers. This obviously couldn't go on forever, but could assure a lifetime similar to UT. Remember, in over 2 years of UT, we only broke network compatibility once.

Anyway, ongoing Unreal Tournament releases aren't an actual plan, just an idea we've been tossing around.

Et CliffB en rajoute une couche toujours dans le même thread :

U2's mp was dropped because, frankly, making a truly next generation single player FPS experience is a ton of work and the game needs to ship sometime this century. The team is focusing on a great SP experience. You think the mod community won't figure out all sorts of crazy stuff with the game within days of release? They will. UT2 will fulfill all of your multiplayer needs.

 

niCO | 10 h 52

Serveur linux RtCW 1.3

Les fichiers pour faire tourner votre serveur RtCW 1.3 sous linux viennent d'être mis à disposition sur le ftp d'id software. Pour le patch de votre client, jetez un oeil sur la news d'hier.