Les archives du samedi 2 février 2002 des news de NoFrag
<< 01/02/2002 | 03/02/2002 >>
niCO | 01 h 14
Le Los Angeles Times réalise une interview sur RtCW
A la fin de l'article, D. Markham parle un peu de l'AI et c'est plutot intéressant :
UPDATE : pas la peine de m'envoyez de mail ou de me faire des queries sur irc, "au temps pour moi" EST la bonne orthographe (désolé [FFJR]Mick27 mais tu as raté l'occasion de te taire).Q: If processing power were no object, what kind of AI would you build?
A: The AI is just a matrix of decision making. Right now, it's difficult when you have 15 enemies on the screen, all scrolling through all the parameters in real time. All those decisions take cycles off the [central processing unit]. We have to do tricks to economize on the CPU. We have to cheat. So the enemies have to think in little blocks and cycles, taking turns sharing the cycles.
As processor power becomes greater, you can have characters with steady thought states. He's constantly making decisions based on his personality, his environment.
We're doing that now, but we're faking a lot of it. In our game, if I get this monster gun, the guards will run away from me if they see the gun. They know they're outgunned.
We're just scratching the surface. Someday, these guys will have real eyeballs and they can make decisions based on what they see, not whether certain nodes have been triggered, which is one of the ways we fake it now.
niCO | 01 h 14
OSP 1.01
1.01 is probably what 1.0 should have been :) This release has a significant number of bug fixes that have been around for quite some time. As I stated in the forums, people started reporting some of these old bugs AFTER 1.0 was released. *sigh*
Anyway, aside from code changes, we also found several issues with a decent number of the maps. These updates constitute a large majority of the size of this patch, unfortunately. Fortunately, all of the maps now are optimum for the gametypes they were designed. Have fun!
niCO | 01 h 14
Command & Conquer : Renegade est Gold
niCO | 01 h 14
The Y Project
En attendant d'en savoir plus, voici deux screenshots récupérés sur Gaming Unlimited :The Y Project complements its innovative game-play elements with breakthrough graphics, visual effects, and illustrative realism. "We are very impressed with what Westka's development team has done so far with the latest Unreal Engine technology," said Mark Rein, Vice President of Epic Games. "When The Y-Project is released I expect that people will be blown away by its attention to detail and engrossed in its compelling story. This will definitely be a game to watch for."
Il y a 24 autres images sur Gamespot mais elles sont moins intéressantes : il s'agit essentiellement de concept art ou de sshot des models.


