Les archives du mercredi 3 octobre 2001 des news de NoFrag
<< 02/10/2001 | 04/10/2001 >>
chaise | 18 h 13
Tribal CTF pour bientôt
chaise | 18 h 02
Ben Laden dans Quake 3
CyberExtruder, le site qui permet de
créer des skins(/models de tête) à partir d'une photo vient de sortir le model Ben Laden
pour Quake 3, ainsi que pour UT et les Sims. Le plus drôle -mwoué- c'est toutes
les petites notes du site à propos, en gros ca dit un peu partout qu'il faut
"kicker l'ass de ce camel cramp". Je vais pas me lancer dans une opinion sur la
chose, mais les propos d'Extruder, qui est un site plutôt professionnel et
important, sont un peu facile je trouve, z'aurez pu faire mieux. Quake3 fait de
la politique !
Source : FrenchFragFactory
tarto6tron | 16 h 54
Bien organiser une LAN
Source : Slashdot (certains commentaires concernant l'article et les LANs valent le coup également).
niCO | 15 h 09
Unreal Championship: savoir où ils en sont
- La carte LavaGiant2 est presque terminée. Les bases sont à présent symétriques.
- Ader travaille sur l'IA afin quelle réagisse correctement à tous les gametypes.
- Ils ont commencé à créer l'interface du jeu.
niCO | 14 h 58
Chat log à propos de C&C: Renegade
Pour la suite, ca se passe sur Renegade Realm.How many differnt multi player charactors will there be to pick
DanC-WS: In C&C mode we have more than 12 on each side. In the deathmatch and CTF modes we have a ton, haven't counted them.
What is Renegade going to offer to FPS genre that we haven't already seen?
DanC-WS: From all the feedback we have received, we actually reached our goal of putting on the ground in the middle of a C&C war. We are bringing you C&C in your face. We focus on the war as well as the character. Add C&C mode (base vs. base) and you have somehting special
There was talk about a co-op option in which two players can team up in finishing the main campaign. Is this option in the game? And if so how will it be implemented? (You can’t have two Havocs, now can you?)
DanC-WS: We no longer have Co-op as an option. The engine supports it with no problem but we found the scope of the game to be so huge that we would be building co-op versions for months to come. Development decision to cut it.
niCO | 14 h 49
Hidden & Dangerous 2 se débarasse de son chef de projet
Il semblerait donc que la proportion de chefs de projet nuls soit la même dans les jeux vidéo que dans le reste de l'industrie informatique? Tout le monde n'a pas un John Carmack ou un Warren Spector."The information is correct. We stoped our cooperation with T. Pluharik on the H&D2 game. We couldn't continue on the project with his leadership because we aren't able to see the last stage of the H&D2 developement. This situation will have direct influence on the quality and progress of H&D2 title, both are already increased. We have no lead designers at the present time because the game is collective project so we need to choose one from the rest of our designers. Hope you'll trust if I say that after this decision we are able to fulfil our alpha milestone with 1st October"
Source: Unofficial H&D website
niCO | 14 h 42
Dave G se justifie?
Bla bla bla, je pense que nous ne saurons jamais quelle est la part de responssabilité de Dave G en ce qui concerne la sortie de Tribes2 qui était complétement bugé à l'époque.Tribes 2 and management: EmperorDarkside...I don't usually reply to threads like this because a) everyone has an opinion and that opinion is just as valid as everyone else's opinion...including mine, and b) if I argued against someone's opinion, then the only one that could possibly lose would be me. (My responses are, suffice it to say, milder than I would use in everyday life because my position requires me to at least *try* to be professional. ;)
That being said, I liked T2 the way it ended up a lot (the July version...not the March version). The Beta testers that said they "weren't listened to" are partially right and partially wrong. We listened to everything...but that doesn't mean we had the time or resources to put everything in, so many of them think we ignored them completely. I think it's a pretty well known fact now that we were pretty rushed at the end there. Like I said...the July version was what we (the Dev team) intended to ship but we simply didn't get the time.
As to what team members say or don't say about me...well...remember that sometimes what a manager does is not always that manager's decision. I worked for a very large corporation and had to do a lot of things I would rather not have done. Luckily, the mistakes that were made in that other company don't seem to be being made here at SOE. I'm *very* happy about that...and it's a large part of why I'm working here now.
It is true, however, that I have a pretty firm management style and I require a lot from the folks that work for me. Not everyone wants to work hard in this industry or play along with the ground rules that I set up. Those folks usually get pretty annoyed with me since I don't often take "no" for an answer. ;)
Okay...'nuff said...back to work. I hope this helps.
A part ca, il confirme qu'il n'y aura pas de jetpacks dans Planetside.
Source: ActionVault
tarto6tron | 11 h 53
Interview/Preview Soldier Of Fortune II
Peu de team play dans le déroulement des missions donc. Dommâge. D'autant plus que le multiplayer... ce n'est pas pour tout de suite. Concernant la disponibilité d'un futur patch multiplayer, c'est également mal parti:Soldier of Fortune II is still, at heart, a FPS action game. There are a lot more realistic elements to the game when you compare it to the original, but it's not intended to be a simulation (ala Rainbow Six).[...]
For the most part you'll be alone. There are Marine AI companions in the Colombia mission, but that's really the only place. Your partner, Taylor, will assist you mostly by radio...).
Suite de l'information...No word yet. The final direction is still undecided and, more to the point, unannounced.
tarto6tron | 11 h 05
Interview AvP 2
- la campagne solo est scénarisée pour les 3 races, et justifie le fait de refaire le jeu 3 fois (!)
- le predator pourra sauter très haut
- le moteur LighTech a été légèrement modifié, mais uniquement pour améliorer le look de certaines textures et rendus, et s'adapter aux différentes vues
- des outils d'édition/création seront dispos très rapidement (semblables à ce qui existe sur No One Lives Forever)
- la démo multiplayer est prévue pour octobre
- le jeu est toujours prévu pour Noël



