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Dimanche 18 novembre 2001 à 20 h 25, par niCO

 

Barking Studio interviewé (Global Ops inside)

Pantheon, un sombre site d'arborigénes Australien, a interviewé la devteam de Global Operations, j'ai nommé: Barking Studio. En plus de questions pertinentes, Pantheon vous propose trois screenshots exclusifs dont un montrant un LAW en action (cf. ci-contre). Un petit extrait de l'interview:

McBride: There are so many things to list! But one thing that really stands out is the ballistics and collision systems. In GO you will need to be conscious of the nature of the cover you choose in a firefight. If you are hiding behind a plaster or wood wall, you will still be vulnerable to heavy weapons fire. We also use per polygon collisions with bullets, so accuracy is more appropriately rewarded than in other FPS'. At first this caused us some frustration, but what we came to realize is that you really can't handle a sniper rifle or machine gun while simultaneously bunny hopping and strafing.