Les archives du jeudi 22 mars 2001 des news de NoFrag
<< 21/03/2001 | 23/03/2001 >>
niCO | 17 h 05
GeForce3: benchmarks sous Q3A
niCO | 16 h 46
QuakeCon 2001 en aout
niCO | 16 h 39
Des souris et des hommes (et Tribes2)
Sierra added high-quality tactile sensations that correspond to onscreen action events within TRIBES 2. These sensations add the missing sense of touch to visual and audio effects, bringing a whole new dimension of realism to the gaming experience. TRIBES 2 offers PC gamers new tactile weapon effects as they explore and battle in massive and breathtaking worlds. A computer user can feel a wide range of physical sensations that have been incorporated into the game using a computer mouse with TouchSense technology such as the Logitech iFeel Mouse or Saitek's Touch Force Optical Mouse.
niCO | 16 h 34
Necrocide: The Dead Must Die | Screenshot
Necrocide: concept art
niCO | 16 h 30
AEstat v4.64
- Updated the support for Counter-Strike 1.106, The log format had changed quite a bit.
- The HTML output pages finally sport a new set of page and navigation graphics.
- AEstats is now skinnable: Simply edit the AEstats.cfg to set colors and images in the BODY tags for the HTML header files, define the mouseover properties and colors of links, set the background colors of tables or define the font colors to be used throughout.
niCO | 16 h 25
Mods & Tendances
niCO | 16 h 22
Interviews
- Daily Rada a réalisé une petite interview de Jason Hall le Boss de Monolith. Ils discutent des caractéristiques du moteur 3D LithTeck 3.0 qui fonctionnera sur la XBox, la PS2 et sur Windows. Jason parle rapidement de Shogo 2 qui "pourrait" être un jeu XBox.
- Voodoo Extreme a interviewé Jeff
Tunnell, président de GarageGames à propos de la vente du moteur de Tribes2
pour 100$ (au début ils avaient même songé à le donner). Extrait
choisi:
VE - I gotta be frank....$100 for the source to a AAA gaming engine seems to be a steal. What's the catch?
JT - Of course there is a catch. GarageGames must be the exclusive publisher for the game, and we split our on-line revenue with our developers 50/50. If the games are good enough to go to the box channel, they must be represented by GarageGames, and first offered to Sierra.
niCO | 14 h 35
A quoi qu'on joue a 9h00 du matin?
ced | 12 h 14
Duke à l'E3
De quand datent les premiers screenshots de DNF déjà ?Also, we're not big fans of showing people things before they are done.
C'est la moindre des choses.It's not going to be a "fluff" video and it should crush the E3 98 video in every conceivable way.
ced | 12 h 08
Blabla...
Le projet Ultima Online 2 est pour l'instant stoppé, en effet Electronic Arts et Origin préférent se concentrer sur l'évolution du 1 (230 000 abonnés tout de même).
