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Mardi 29 mai 2001 à 16 h 21, par niCO

 

Pourquoi CS en CPL?

Esport America a interviewé Mike (CPL) afin de comprendre quels sont les critères de choix pour les jeux joués en compétition. Ca se passe de commentaires:

Esports-America: What are the reasons behind the CPL's recent decision to move most of its support and "enthusiasm" to Counterstrike, replacing the title previously held by Quake III Arena, the third member of a long family of CPL supported games?

Mike: "The CPL selects games based on what the sponsors want to sponsor, what the media wants to cover and what the pro gaming community wants to play." We had a strong player base with Quake III, but there was no potential for large growth while using a game that was largely accepted as just "ok" for competitive gaming. One of the biggest vehicles for the CPL, or roadblocks for that matter, is the game platform. We strongly believe that Counter-Strike is more suitable for the players and not just the sponsors. Of the many reasons, the one that sits heaviest is the simple fact that Counter-Strike as a team game parallels the strategy of many non-virtual sports of today. Quake III Team had fast action to offer the spectator, but that is nothing without depth in strategy. Counter-strike is a true team platform in the sense that it is no more about one player than football is about any one player. It is this element that puts Counter-Strike leaps and bounds ahead of any other game on the table.