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avec le code AFFOLIE7PC
Jeudi 19 avril 2001 à 18 h 46, par niCO
Bounty Hunter: un FPS pour la PS2
Stomped: The gameplay seems to be a mix of both space fighter sim and first person shooter. Has it been hard balancing the two distinctive gameplay modes?
Chapman: The game will be about 70% walkaround and 30% space combat. But there are also sections where the player will fly at low levels inside hangars for instance, and at these times the ship will feel more like a helicopter gunship, taking out targets on the ground. I think we have the right balance, first person is more popular than space combat these days in terms of genre, but we are making our space combat very simple and 'arcadey', to make it easier then your average flight sim and appeal to the console audience. The control method will be the same for both modes, to avoid making it feel like two separate games.



