Les archives du samedi 25 août 2001 des news de NoFrag

<< 24/08/2001 | 26/08/2001 >>

| 17 h 45

AvP2 : questions/réponses

Oui je sais, *encore* une interview... Cette fois-ci c'est PlanetAvP qui posent de nombreuses questions à David Stalker, producteur chez Fox Interactive. Les questions portent un peu sur tout, aussi bien le jeu que sur David Stalker mais dans le lot il y a pas mal de réponses intéressantes à voir.

PlanetAvP - I hear that you're working out on what multi-player modes should be in the game. What modes you all ready know will be in place, and what are you considering should be put in?

David Stalker - There are several different multiplayer modes including the classic DEATH MATCH and SPECIES DEATH MATCH and the new HUNT, OVERRUN and EVAC modes. Monolith packed in loads of functionality into the game browsing and configuration screens so that you can easily adjust each MP game as well as find the games that you are interested in. There's a fabulous in-game feature that will let you swap species on the fly without leaving the map! This is great if you happen to get into a game where the species weighting feels off. You can see how many of each species there are and choose to switch if you like. When you do switch your score is cleared but it's such a thrill to not have to disconnect from the game, change species type and then try to get back in again.

 
 

| 17 h 01

Interview : C&C Renegade

Actionvault a interviewé l'ingénieur 3D principal de Command & Conquer : Renegade. L'article concerne principalement le moteur, avec des questions sur le portages de la 2d à la 3d ou encore sur les limites pour le jeu solo ou multijoueurs, on n'a apprend hélas rien sur le gameplay du jeu.
 

| 11 h 39

DNF : Reinhart parle du moteur du prochain Duke

Duke Nukem Forver est basé sur le moteur d'unreal tournament et pourrait bénéficier des améliorations d'unreal warfare. Epic envoie en effet régulièrement des upgrades de codes à 3DRealms mais Reinhart ne semble pas vouloir en profiter. Il s'est expliqué à ce sujet dans leur forum :

DNF is very divergent from stock UT or Unreal Warfare. It isn't easy to go through a diff of thousands of lines of code split across a LOT of files. We pull over what we can use.
[...]
It's more accurate to look at it like this: Epic sends us a box of legos and we take the pieces we can use to build our castle.