Les archives du samedi 4 août 2001 des news de NoFrag
<< 03/08/2001 | 05/08/2001 >>
niCO | 20 h 07
Preview de Medal of Honor Allied Assault
Gamespy a
écrit une preview
compléte de MoH:AA, le FPS sur le théme de la WWII qui utilisera le moteur
3D de Quake3. Ils sont extrêmement enthousiastes:Espérons seulement que ce n'est pas juste le fait de tuer des nazis qui les rend si enthousiastes.Gameplay, as expected, was exceptional. This is adrenaline-pumping stuff we're talking about here folks. If you think sniping someone with an AWP in Counter-Strike is exciting, nothing beats capping a Nazi from a distance. There's just something to be said about watching a Nazi getting his helmet shot off.
niCO | 20 h 07
Patch Op Flashpoint
niCO | 13 h 48
Urban Terror: interview
Le site officiel d'Urban Terror: www.urbanterror.net/HomeLAN - What do you have planned for the next major release of the mod?
Oswald - Well as it stands now, Beta 3 should be the next major release. While there is no official date set, we have already begun plans and are discussing which areas to address. Like the transition from Beta 1.27 to Beta 2, Beta 3 will add new weapons and hopefully a few new player models, along with new skins. A big portion of this release will focus on game play and rewarding the gamer. Much of this is still in the planning stage, so I won’t go into details. But we are looking at taking the mod to a new level.
niCO | 13 h 08
Interview Global Operations
Global Operations est un FPS réaliste basé sur des classes de personnage. Il utilise le moteur 3D LithTech et devrait sortir pour noël.
HomeLAN - Why did you decide to pick the LithTech engine for your game and what have you done to alter the engine to suit your needs?
Chris Mair - We chose Lithtech for a few reasons: we wanted to incorporate terrain into our game, we liked the clean architecture of Lith that allowed us to build our content without stripping away a pre-exisiting game and we liked the level of support they were offering. We have had to touch many of the systems in Lith including Netcode, Rendering, Sound, Lighting and Tools. We had very specific needs for our game so we knew going in that we would have to modify any licensed engine we chose to suit our game.
Source: nos forums.
niCO | 12 h 55
Ghos Recon: preview et screenshots
MGON a écrit
une petite preview de
Ghost Recon. Ils y résument les informations qui ont déjà été diffusées un
peu partout sur le net: des maps de 400x400m, jusqu'à 32 joueurs en réseau, des
physiques et des armes réalistes, etc.
A part ca, Simactu.com (site francais), a regroupé 26 screenshots qui se baladent actuellement sur la toile. Dommage qu'ils soient dans une résolution aussi basse.
ced | 03 h 24
Tribes 2 Beta Patch 3
Il y a des petites nouveautés sympas (les lights peuvent *enfin* regarder à 90° en haut et en bas [Update: après avoir testé ça s'avert faux...]) : UpdatePatch.txt.Patch 22460 vers 24551 (22460-24551.exe)
Patch 23669 vers 24551 (23669-24551.exe)
Reverse Patch 24551 vers 23669 (24551-23669.exe)



